[gd_scene load_steps=6 format=2] [ext_resource path="res://scripts/objective.gd" type="Script" id=1] [ext_resource path="res://assets/objective.obj" type="ArrayMesh" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 7, 0.25, 7 ) [sub_resource type="SpatialMaterial" id=5] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo" ] [sub_resource type="CapsuleShape" id=4] radius = 0.5 height = 14.0 [node name="FullObjective" type="Spatial" index="0"] [node name="Objective" type="RigidBody" parent="." index="0"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 2 mode = 0 mass = 1000.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = true contacts_reported = 8 contact_monitor = true sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 1 ) _sections_unfolded = [ "Axis Lock", "Collision", "Linear", "Transform", "Visibility" ] [node name="CollisionShape" type="CollisionShape" parent="Objective" index="0"] shape = SubResource( 1 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="MeshInstance" type="MeshInstance" parent="Objective" index="1"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 5 ) _sections_unfolded = [ "Transform", "material" ] [node name="HingeJoint" type="HingeJoint" parent="." index="1"] transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, -0.25, 0 ) nodes/node_a = NodePath("../Objective") nodes/node_b = NodePath("../Rod") solver/priority = 1 collision/exclude_nodes = true params/bias = 0.3 angular_limit/enable = false angular_limit/upper = 90.0 angular_limit/lower = -90.0 angular_limit/bias = 0.3 angular_limit/softness = 0.9 angular_limit/relaxation = 1.0 motor/enable = false motor/target_velocity = 1.0 motor/max_impulse = 1.0 _sections_unfolded = [ "Transform", "Visibility", "angular_limit", "collision", "motor", "nodes", "params", "solver" ] [node name="Rod" type="StaticBody" parent="." index="2"] transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, -0.75, 0 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) _sections_unfolded = [ "Collision", "Transform" ] [node name="CollisionShape" type="CollisionShape" parent="Rod" index="0"] shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform", "Visibility" ] [node name="HUD" type="Control" parent="." index="3"] anchor_left = 0.5 anchor_top = 0.0 anchor_right = 0.5 anchor_bottom = 0.0 margin_left = -20.0 margin_right = 20.0 margin_bottom = 40.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 [node name="ColorRect" type="ColorRect" parent="HUD" index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = -35.0 margin_top = 18.0 margin_right = 95.0 margin_bottom = 57.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 color = Color( 0, 0, 0, 0.3 ) [node name="LeftTeam" type="Label" parent="HUD" index="1"] anchor_left = 0.5 anchor_top = 0.0 anchor_right = 0.5 anchor_bottom = 0.0 margin_left = -47.0 margin_top = 32.0 margin_right = -7.0 margin_bottom = 63.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "0%" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Theme" ] [node name="RightTeam" type="Label" parent="HUD" index="2"] anchor_left = 0.5 anchor_top = 0.0 anchor_right = 0.5 anchor_bottom = 0.0 margin_left = 29.0 margin_top = 30.0 margin_right = 69.0 margin_bottom = 44.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "0%" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="Finish" type="Label" parent="HUD" index="3"] anchor_left = 0.5 anchor_top = 0.0 anchor_right = 0.5 anchor_bottom = 0.0 margin_left = -14.0 margin_top = 83.0 margin_right = 26.0 margin_bottom = 97.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1