[gd_scene load_steps=10 format=2] [ext_resource path="res://scripts/player.gd" type="Script" id=1] [ext_resource path="res://scripts/tp_camera.gd" type="Script" id=2] [ext_resource path="res://scripts/player_name.gd" type="Script" id=3] [sub_resource type="CapsuleShape" id=1] radius = 0.4 height = 0.5 [sub_resource type="RayShape" id=2] length = 0.1 _sections_unfolded = [ "Resource" ] [sub_resource type="PrismMesh" id=3] left_to_right = 0.5 size = Vector3( 0.5, 0.5, 0.5 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="CapsuleMesh" id=5] radius = 0.4 mid_height = 0.1 radial_segments = 64 rings = 8 _sections_unfolded = [ "Resource" ] [sub_resource type="CubeMesh" id=6] size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=7] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false [node name="RigidBody" type="RigidBody" index="0" groups=[ "player", ]] input_ray_pickable = true input_capture_on_drag = false collision_layer = 4 collision_mask = 5 mode = 2 mass = 200.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = true contacts_reported = 1 contact_monitor = true sleeping = false can_sleep = false axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 1 ) _sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Transform", "Visibility", "collision" ] [node name="Body" type="CollisionShape" parent="." index="0"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.75, 0 ) shape = SubResource( 1 ) disabled = false _sections_unfolded = [ "Pause", "Transform", "Visibility" ] [node name="Leg" type="CollisionShape" parent="." index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.1, 0 ) shape = SubResource( 2 ) disabled = false _sections_unfolded = [ "Transform", "Visibility" ] [node name="Ray" type="RayCast" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0 ) enabled = true exclude_parent = true cast_to = Vector3( 0, -0.2, 0 ) collision_mask = 1 _sections_unfolded = [ "Transform", "Visibility" ] [node name="Yaw" type="Spatial" parent="." index="3"] _sections_unfolded = [ "Transform" ] [node name="Pitch" type="Spatial" parent="Yaw" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19053, 0 ) _sections_unfolded = [ "Transform" ] [node name="RotatedHead" type="MeshInstance" parent="Yaw/Pitch" index="0"] transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, -0.0649133, -0.103671 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 3 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Transform", "material" ] [node name="MainMesh" type="MeshInstance" parent="Yaw" index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.567933, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 5 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Transform", "material" ] [node name="MasterOnly" type="Node" parent="." index="4"] [node name="Crosshair" type="Label" parent="MasterOnly" index="0"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -20.0 margin_top = -7.0 margin_right = 20.0 margin_bottom = 7.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "+" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Anchor", "Margin", "Rect" ] [node name="SwitchCharge" type="Label" parent="MasterOnly" index="1"] anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_left = -62.0 margin_top = -98.0 margin_right = 61.0 margin_bottom = -84.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="TPCamera" type="Spatial" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56913, 0 ) script = ExtResource( 2 ) _sections_unfolded = [ "Transform" ] cam = NodePath("Camera") pivot = NodePath("Pivot") [node name="Pivot" type="Spatial" parent="TPCamera" index="0"] [node name="Camera" type="Camera" parent="TPCamera" index="1"] keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 70.0 size = 1.0 near = 0.1 far = 250.0 [node name="Ray" type="RayCast" parent="TPCamera/Camera" index="0"] enabled = true exclude_parent = true cast_to = Vector3( 0, 0, -500 ) collision_mask = 1 _sections_unfolded = [ "Transform" ] [node name="MaterialSettings" type="MeshInstance" parent="." index="6"] visible = false layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 6 ) skeleton = NodePath("..") material/0 = SubResource( 7 ) _sections_unfolded = [ "material" ] [node name="NamePosition" type="Spatial" parent="." index="7"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56117, 0 ) [node name="PlayerName" type="Label" parent="." index="8"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 40.0 margin_bottom = 14.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 script = ExtResource( 3 )