extends Control

func _ready():
	get_node("Server").connect("pressed", self, "_start_server")
	get_node("Client").connect("pressed", self, "_start_client")

func _start_server():
	# Custom Game can assume we're playing as well
	networking.start_server()
	_show_lobby()

func _start_client():
	var ip = get_node("IP").text
	networking.start_client(ip)
	_show_lobby()

func _show_lobby():
	get_tree().change_scene("res://scenes/lobby.tscn")