extends "res://scripts/player.gd" onready var placement = preload("res://scripts/placement.gd").new(self, "res://scenes/heroes/5_portal.tscn") # --- Godot overrides --- func _ready(): placement.start_action = "hero_5_place_portal" placement.confirm_action = "hero_5_confirm_portal" placement.delete_action = "hero_5_remove_portal" placement.max_placed = 100 func _process(delta): if is_network_master(): placement.place_input() func _exit_tree(): ._exit_tree() if placement: placement.clear() # --- Player overrides --- # --- Own ---