[gd_scene load_steps=15 format=2] [ext_resource path="res://scripts/player.gd" type="Script" id=1] [ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=2] [ext_resource path="res://scripts/tp_camera.gd" type="Script" id=3] [ext_resource path="res://scripts/player_name.gd" type="Script" id=4] [sub_resource type="CapsuleShape" id=1] radius = 0.4 height = 0.5 [sub_resource type="RayShape" id=2] length = 0.1 [sub_resource type="PrismMesh" id=3] left_to_right = 0.5 size = Vector3( 0.5, 0.5, 0.5 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="CapsuleMesh" id=4] radius = 0.4 mid_height = 0.1 radial_segments = 64 rings = 8 [sub_resource type="StyleBoxFlat" id=7] content_margin_left = -1.0 content_margin_right = -1.0 content_margin_top = -1.0 content_margin_bottom = -1.0 bg_color = Color( 0.541351, 0.855469, 0.612519, 1 ) draw_center = true border_width_left = 0 border_width_top = 0 border_width_right = 0 border_width_bottom = 0 border_color = Color( 0.8, 0.8, 0.8, 1 ) border_blend = false corner_radius_top_left = 0 corner_radius_top_right = 0 corner_radius_bottom_right = 0 corner_radius_bottom_left = 0 corner_detail = 8 expand_margin_left = 0.0 expand_margin_right = 0.0 expand_margin_top = 0.0 expand_margin_bottom = 0.0 shadow_color = Color( 0, 0, 0, 0.6 ) shadow_size = 0 anti_aliasing = true anti_aliasing_size = 1 [sub_resource type="StyleBoxFlat" id=8] content_margin_left = -1.0 content_margin_right = -1.0 content_margin_top = -1.0 content_margin_bottom = -1.0 bg_color = Color( 0.00305176, 0.0976562, 0.0111818, 1 ) draw_center = true border_width_left = 0 border_width_top = 0 border_width_right = 0 border_width_bottom = 0 border_color = Color( 0.8, 0.8, 0.8, 1 ) border_blend = false corner_radius_top_left = 0 corner_radius_top_right = 0 corner_radius_bottom_right = 0 corner_radius_bottom_left = 0 corner_detail = 8 expand_margin_left = 0.0 expand_margin_right = 0.0 expand_margin_top = 0.0 expand_margin_bottom = 0.0 shadow_color = Color( 0, 0, 0, 0.6 ) shadow_size = 0 anti_aliasing = true anti_aliasing_size = 1 [sub_resource type="StyleBoxFlat" id=9] content_margin_left = -1.0 content_margin_right = -1.0 content_margin_top = -1.0 content_margin_bottom = -1.0 bg_color = Color( 0.878769, 0.949219, 0.911242, 1 ) draw_center = true border_width_left = 0 border_width_top = 0 border_width_right = 0 border_width_bottom = 0 border_color = Color( 0.8, 0.8, 0.8, 1 ) border_blend = false corner_radius_top_left = 0 corner_radius_top_right = 0 corner_radius_bottom_right = 0 corner_radius_bottom_left = 0 corner_detail = 8 expand_margin_left = 0.0 expand_margin_right = 0.0 expand_margin_top = 0.0 expand_margin_bottom = 0.0 shadow_color = Color( 0, 0, 0, 0.6 ) shadow_size = 0 anti_aliasing = true anti_aliasing_size = 1 [sub_resource type="StyleBoxEmpty" id=10] content_margin_left = -1.0 content_margin_right = -1.0 content_margin_top = -1.0 content_margin_bottom = -1.0 [sub_resource type="CubeMesh" id=5] size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=6] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 1 params_specular_mode = 3 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false [node name="RigidBody" type="RigidBody" groups=[ "player", ]] input_ray_pickable = true input_capture_on_drag = false collision_layer = 4 collision_mask = 5 mode = 2 mass = 200.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = true contacts_reported = 3 contact_monitor = true sleeping = false can_sleep = false axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 1 ) [node name="Body" type="CollisionShape" parent="." index="0"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.75, 0 ) shape = SubResource( 1 ) disabled = false [node name="Leg" type="CollisionShape" parent="." index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.1, 0 ) shape = SubResource( 2 ) disabled = false [node name="Ray" type="RayCast" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0 ) enabled = true exclude_parent = true cast_to = Vector3( 0, -0.2, 0 ) collision_mask = 1 [node name="Yaw" type="Spatial" parent="." index="3"] [node name="Pitch" type="Spatial" parent="Yaw" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19053, 0 ) [node name="RotatedHead" type="MeshInstance" parent="Yaw/Pitch" index="0"] transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, -0.0649133, -0.103671 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 3 ) skeleton = NodePath("..") material/0 = null [node name="MainMesh" type="MeshInstance" parent="Yaw" index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.567933, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = null [node name="MasterOnly" type="Node" parent="." index="4"] [node name="Crosshair" type="Label" parent="MasterOnly" index="0"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -20.0 margin_top = -7.0 margin_right = 20.0 margin_bottom = 7.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 custom_colors/font_color = Color( 0.277344, 0.277344, 0.277344, 1 ) text = "+" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="ChargeBar" type="ProgressBar" parent="MasterOnly" index="1"] anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_left = -484.0 margin_top = -41.0 margin_right = 483.0 margin_bottom = -25.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 0 custom_styles/fg = SubResource( 7 ) custom_styles/bg = SubResource( 8 ) min_value = 0.0 max_value = 100.0 step = 1.0 page = 0.0 value = 0.0 exp_edit = false rounded = false percent_visible = false [node name="Extra" type="ProgressBar" parent="MasterOnly/ChargeBar" index="0"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -484.0 margin_top = -8.0 margin_right = 484.0 margin_bottom = 8.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 0 custom_styles/fg = SubResource( 9 ) custom_styles/bg = SubResource( 10 ) min_value = 0.0 max_value = 100.0 step = 1.0 page = 0.0 value = 0.0 exp_edit = false rounded = false percent_visible = false [node name="ChargeText" type="Label" parent="MasterOnly/ChargeBar" index="1"] anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_left = -61.5 margin_top = -14.0 margin_right = 61.5 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 custom_colors/font_color = Color( 0.456299, 0.689711, 0.695312, 1 ) custom_colors/font_color_shadow = Color( 0.0868835, 0.304688, 0.304688, 1 ) text = "0%" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="SwitchHero" parent="MasterOnly" index="2" instance=ExtResource( 2 )] visible = false anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_top = -107.0 margin_bottom = -98.0 cost = 100 ability_name = "Switch Hero" display_progress = false action = "switch_hero" [node name="TPCamera" type="Spatial" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56913, 0 ) script = ExtResource( 3 ) cam = NodePath("Camera") pivot = NodePath("Pivot") [node name="Pivot" type="Spatial" parent="TPCamera" index="0"] [node name="Camera" type="Camera" parent="TPCamera" index="1"] keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 70.0 size = 1.0 near = 0.1 far = 250.0 [node name="Ray" type="RayCast" parent="TPCamera/Camera" index="0"] enabled = true exclude_parent = true cast_to = Vector3( 0, 0, -500 ) collision_mask = 13 [node name="MaterialSettings" type="MeshInstance" parent="." index="6"] visible = false layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 5 ) skeleton = NodePath("..") material/0 = SubResource( 6 ) [node name="NamePosition" type="Spatial" parent="." index="7"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56117, 0 ) [node name="PlayerName" type="Label" parent="." index="8"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 40.0 margin_bottom = 14.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 custom_colors/font_color = Color( 0.3125, 0.3125, 0.3125, 1 ) align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 script = ExtResource( 4 )