All TODO / design direction that's not in the README ==================================================== Big TODOs: - Keep implementing more heroes - Figure out how to make things seem more fast-paced - ^ I think you need more abilities for heroes, that combine well - Like, you could combine PAZIENZA with [destroys buildings] - Start making maps and figuring out what works / what you like - Make just one new main level with the lessons you've learned from this one - I'd love to do a payload map! - More platforming for everyone (It's industria only rn tbh) - Give portals a tilted wall to fuck with acceleration - Change portal mechanics to be more PortalTM-y? - Make a real user interface - Menu 1: (Play Game, and Custom Game) Custom -> Current menu - Voice chat - Auto-update :((((( Smaller TODOs: - Too much time "waiting" - too hard to get to objective - Art? - Particles - wall destruction, wallriding - Ira is OP? - Nerfed - 5 walls - Make motion more reactive? - Remember some player settings, probably in a player.json or something - I'm mostly thinking of nickname, but also SR eventually Bugs: Landmarks: - When you have a workable demo: @mention @turion@mastodon.art - As soon as you can auto-update, have matchmaking, and it's playable, release on CG - As soon as you think it's a fun game and can handle the load, post on reddit Design ideas too long for the README: