Luna
91c7f41612
[WIP] Add third person look, no hero support
Hero 1 fails, probably 0 too haven't checked though. Hero 2 is fine.
Haven't tested 3.
7 years ago
Luna
433e61257f
Fix hero switch working globally
7 years ago
Luna
436db13962
Begin level 0, mv world Level, mv players Players
Also, levels now inherit a level object
7 years ago
Luna
9547897066
Make falling too far cause hero switch and respawn
7 years ago
Luna
86b9250dec
Speed up heroes over time, resetting with switch
Hero 0 speeds up especially quickly!
7 years ago
Luna
1f40515f6e
Add hero switching interface, tweak charge rate
7 years ago
Luna
735c1e7af2
Add hero switch (no interface); network rotation
Currently it just switches up by one hero.
To change, I had to change the set_status rpc protocol to include
rotation (that way switching heroes isn't jarring); so they're combined
here.
7 years ago
Luna
4ecc26ee6e
Fix unbalanced team counts; Change walk speeds
7 years ago
Luna
f58e0cfab3
Make players spawn on side depending on team
Also add variation in spawn point, so that all spawns are not on top of
each other
7 years ago
Luna
1644716306
Fix player bouncing unnaturally on objective
At this point I've pretty much deleted all of Calinou's code. Oh well,
it DID get me started.
7 years ago
Luna
a80d05ca4c
Add hero 1: WallMAKING mfer, works in singleplayer
In multiplayer, if there is only one hero 1, it is ok, but with more
than one, one hero 1 cannot place walls.
7 years ago
Luna
18028e0c9e
Fix physics for RigidBody character
7 years ago
Luna
32ade1c55a
Revert "Change player to use KinematicBody"
This reverts commit 22cf954991
.
7 years ago
Luna
e71debed39
Fix objective tilting random directions
7 years ago
Luna
033ab83e4e
Fix wallriding - Add leap, forgiveness
While on wall, if you press jump, you leap up and away from the wall
If you do so immediately after leaving the wall (<tolerance=.150s), it
still works
7 years ago
Luna
fc0478e2a8
Allow player to see-saw the objective
7 years ago
Luna
611cb87df4
Detect collisions between player and objective
Unfortunately, apply_impulse seems to have no effect right now. More
research is needed.
7 years ago
Luna
448f359dba
Move files into assets/ scenes/ and scripts/ [WIP]
There however were some bugs that came with this, so I'm switching to
master to explore this.
7 years ago
Luna
22cf954991
Change player to use KinematicBody
This gives greater flexibility and stops some of those especially
annoying bugs
7 years ago
Luna
8e5a97b0e3
Make player multiplayer work on rpc, not rset
This helps make sure that missed packets don't cause jitter or waste CPU
7 years ago
Luna
1ee6f874ac
Remove unnecessary variable `is_moving`
7 years ago
Luna
45afe7d9ae
Add godot project with networking and FPS controls
This is the real initial commit with all the code I have until now.
Networking: A server and 2 clients connect and then control their
players. This is still buggy. For example, every client controls the
/same/ player.
FPS controls: WSAD, Jump, and Look with mouse are all implemented (Taken
from Caliou's demo). This includes collisions.
7 years ago