diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..be3f7b2
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
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+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+.
diff --git a/README.md b/README.md
index ffa88ef..f0aa270 100644
--- a/README.md
+++ b/README.md
@@ -22,8 +22,10 @@ Current heroes:
- Offensive:
- IRA (WallMAKING mfer)
- LUSSURIA (An ATTRACTIVE mfer)
+ - PAZIENZA (Slow down at a distance)
- Support:
- CARITAS (Margarine)
+ - SUPERBIA (Build portals)
Ideas for Heroes:
@@ -31,16 +33,17 @@ Ideas for Heroes:
- Blink (Tracer) - no cooldown, but loses all speed on hitting walls
- Heavy guy - Slow, but very heavy for the see-saw
- Climb and glide abilities
+ - JUMPING
- More supportive
- Boost - Area of effect or zarya-like cast, speeds people up
- Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- Build - Build Zineth-like rails for anyone to use
- - Teleportation - (for others! or maybe including the enemy too!)
- - Portal 2-like gels (bounce, speed, slow?)
+ - (Combine with IRA?) Portal 2-like gels (bounce, speed, slow?)
+ - (Combine with LUSSURIA?) Hook and swing on terrain
- More offensive
- - Lay walls
- Lay traps
- - Destroy buildings
+ - (Combine with PAZIENZA?) Destroy buildings
+ - (Combine wit LUSSURIA?) Hold, then release to explode enemies away
Key concepts:
diff --git a/doc.md b/docs/doc.md
similarity index 100%
rename from doc.md
rename to docs/doc.md
diff --git a/icon.png b/icon.png
index a0b64ee..ac8eeb9 100644
Binary files a/icon.png and b/icon.png differ
diff --git a/plans.md b/plans.md
index 012dd55..0fde1f4 100644
--- a/plans.md
+++ b/plans.md
@@ -4,25 +4,37 @@ All TODO / design direction that's not in the README
Big TODOs:
- Keep implementing more heroes
+- Figure out how to make things seem more fast-paced
+- ^ I think you need more abilities for heroes, that combine well
+ - Like, you could combine PAZIENZA with [destroys buildings]
- Start making maps and figuring out what works / what you like
+ - I'd love to do a payload map!
+ - More platforming for everyone (It's industria only rn tbh)
+ - Give portals a tilted wall to fuck with acceleration
+ - Change portal mechanics to be more PortalTM-y?
- Make a real user interface
+ - Menu 1: (Play Game, and Custom Game) Custom -> Current menu
- Voice chat
+- Auto-update :(((((
Smaller TODOs:
- Too much time "waiting" - too hard to get to objective
-- Allow non-playing server to keep running and connecting people
- Art?
- Particles - wall destruction, wallriding
- Ira is OP?
-- Industria is too individual?
-- player_name.gd:15 (error on Silas's=client side)
+ - Nerfed - 5 walls
+- Make motion more reactive?
+- Grab someone and draw an impulse on them
+ - Combine with SUPERBIA, use charge to build portals
Bugs:
Landmarks:
-When you have a workable demo: @mention @turion@mastodon.art
+- When you have a workable demo: @mention @turion@mastodon.art
+- As soon as you can auto-update, have matchmaking, and it's playable, release on CG
+- As soon as you think it's a fun game and can handle the load, post on reddit
Design ideas too long for the README:
diff --git a/project.godot b/project.godot
index 8aff89d..5d343c5 100644
--- a/project.godot
+++ b/project.godot
@@ -10,7 +10,7 @@ config_version=3
[application]
-config/name="mv-moba"
+config/name="nv-moba"
run/main_scene="res://scenes/lobby.tscn"
config/icon="res://icon.png"
@@ -21,6 +21,7 @@ util="*res://scripts/util.gd"
[input]
move_forwards=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":44,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":58,"unicode":0,"echo":false,"script":null)
]
move_backwards=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null)
]
@@ -54,6 +55,14 @@ hero_5_confirm_portal=[ Object(InputEventMouseButton,"resource_local_to_scene":f
]
hero_5_remove_portal=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
+primary_ability=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":46,"unicode":0,"echo":false,"script":null)
+ ]
+hero_0_boost=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+primary_mouse=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+enable_cheats=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"unicode":0,"echo":false,"script":null)
+ ]
[rendering]
diff --git a/scenes/ability_icon.tscn b/scenes/ability_icon.tscn
new file mode 100644
index 0000000..f1e4a25
--- /dev/null
+++ b/scenes/ability_icon.tscn
@@ -0,0 +1,146 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scripts/ability_icon.gd" type="Script" id=1]
+
+[sub_resource type="StyleBoxFlat" id=2]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
+bg_color = Color( 0.0297089, 0.230469, 0.206942, 1 )
+draw_center = true
+border_width_left = 0
+border_width_top = 0
+border_width_right = 0
+border_width_bottom = 0
+border_color = Color( 0.8, 0.8, 0.8, 1 )
+border_blend = false
+corner_radius_top_left = 0
+corner_radius_top_right = 0
+corner_radius_bottom_right = 0
+corner_radius_bottom_left = 0
+corner_detail = 8
+expand_margin_left = 0.0
+expand_margin_right = 0.0
+expand_margin_top = 0.0
+expand_margin_bottom = 0.0
+shadow_color = Color( 0, 0, 0, 0.6 )
+shadow_size = 0
+anti_aliasing = true
+anti_aliasing_size = 1
+
+[sub_resource type="StyleBoxFlat" id=1]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
+bg_color = Color( 0.73822, 0.921875, 0.814265, 0.403333 )
+draw_center = true
+border_width_left = 0
+border_width_top = 0
+border_width_right = 0
+border_width_bottom = 0
+border_color = Color( 0.8, 0.8, 0.8, 1 )
+border_blend = false
+corner_radius_top_left = 0
+corner_radius_top_right = 0
+corner_radius_bottom_right = 0
+corner_radius_bottom_left = 0
+corner_detail = 8
+expand_margin_left = 0.0
+expand_margin_right = 0.0
+expand_margin_top = 0.0
+expand_margin_bottom = 0.0
+shadow_color = Color( 0, 0, 0, 0.6 )
+shadow_size = 0
+anti_aliasing = true
+anti_aliasing_size = 1
+
+[node name="Ability" type="Control"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = -6.0
+margin_top = -4.0
+margin_right = 5.0
+margin_bottom = 5.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 0
+script = ExtResource( 1 )
+cost = 1
+ability_name = "Ability"
+display_progress = true
+
+[node name="Bar" type="ProgressBar" parent="." index="0"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = -20.0
+margin_top = -21.0
+margin_right = 30.0
+margin_bottom = 28.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 0
+custom_styles/fg = SubResource( 2 )
+custom_styles/bg = SubResource( 1 )
+min_value = 0.0
+max_value = 100.0
+step = 1.0
+page = 0.0
+value = 0.0
+exp_edit = false
+rounded = false
+percent_visible = false
+
+[node name="Available" type="ColorRect" parent="." index="1"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = -25.0
+margin_top = -26.0
+margin_right = 25.0
+margin_bottom = 23.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 0
+color = Color( 0.347443, 0.898438, 0.549761, 1 )
+
+[node name="Name" type="Label" parent="." index="2"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = -65.0
+margin_top = 36.0
+margin_right = 77.0
+margin_bottom = 50.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 2
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 4
+custom_colors/font_color = Color( 0.00357056, 0.0703125, 0.04372, 1 )
+text = ""
+align = 1
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+
diff --git a/scenes/ai.tscn b/scenes/ai.tscn
index 43c8512..7da562d 100644
--- a/scenes/ai.tscn
+++ b/scenes/ai.tscn
@@ -2,7 +2,7 @@
[ext_resource path="res://scripts/ai.gd" type="Script" id=1]
-[node name="Node" type="Node" index="0"]
+[node name="Node" type="Node"]
script = ExtResource( 1 )
diff --git a/scenes/hero_select.tscn b/scenes/hero_select.tscn
index c3e0e9b..4c1b1be 100644
--- a/scenes/hero_select.tscn
+++ b/scenes/hero_select.tscn
@@ -3,7 +3,7 @@
[ext_resource path="res://scripts/hero_select_screen.gd" type="Script" id=1]
[ext_resource path="res://scripts/hero_select.gd" type="Script" id=2]
-[node name="HeroSelect" type="ColorRect" index="0"]
+[node name="HeroSelect" type="ColorRect"]
pause_mode = 2
anchor_left = 0.0
@@ -17,7 +17,6 @@ size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0.097229, 0.104696, 0.105469, 1 )
script = ExtResource( 1 )
-_sections_unfolded = [ "Anchor", "Margin", "Material", "Pause", "Visibility" ]
[node name="Hero" type="OptionButton" parent="." index="0"]
diff --git a/scenes/heroes/0.tscn b/scenes/heroes/0.tscn
index c6941cf..e43947c 100644
--- a/scenes/heroes/0.tscn
+++ b/scenes/heroes/0.tscn
@@ -1,11 +1,12 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/0.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/0_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/0.obj" type="ArrayMesh" id=4]
+[ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=5]
-[node name="RigidBody" index="0" instance=ExtResource( 1 )]
+[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
@@ -13,16 +14,28 @@ script = ExtResource( 2 )
transform = Transform( 0.376731, 0, 6.23012e-08, -6.13772e-08, 1.03258e-14, 0.382402, 0, -0.389018, 1.01502e-14, 0, 0.104562, -0.0173855 )
mesh = ExtResource( 3 )
-material/0 = null
[node name="MainMesh" parent="Yaw" index="1"]
transform = Transform( 0.409321, 0, 0, 0, -7.39614e-08, -0.453971, 0, 0.389055, -6.33852e-08, 0.0432051, 0.588691, 0.0666541 )
mesh = ExtResource( 4 )
-material/0 = null
[node name="Crosshair" parent="MasterOnly" index="0"]
text = ""
+[node name="ProgressBar" parent="MasterOnly" index="1" instance=ExtResource( 5 )]
+
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = -91.0
+margin_top = -118.0
+margin_right = -80.0
+margin_bottom = -109.0
+cost = 2
+ability_name = "Speed Boost"
+display_progress = false
+
diff --git a/scenes/heroes/1.tscn b/scenes/heroes/1.tscn
index 39d4b67..b946c09 100644
--- a/scenes/heroes/1.tscn
+++ b/scenes/heroes/1.tscn
@@ -10,7 +10,7 @@
radius = 0.5
height = 0.5
-[node name="RigidBody" index="0" instance=ExtResource( 1 )]
+[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
diff --git a/scenes/heroes/1_wall.tscn b/scenes/heroes/1_wall.tscn
index ef4c041..82a22f4 100644
--- a/scenes/heroes/1_wall.tscn
+++ b/scenes/heroes/1_wall.tscn
@@ -13,7 +13,7 @@ subdivide_depth = 0
extents = Vector3( 1.5, 1.5, 0.25 )
-[node name="StaticBody" type="StaticBody" index="0"]
+[node name="StaticBody" type="StaticBody"]
input_ray_pickable = true
input_capture_on_drag = false
@@ -40,13 +40,11 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Transform" ]
[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
shape = SubResource( 2 )
disabled = true
-_sections_unfolded = [ "Transform" ]
diff --git a/scenes/heroes/2.tscn b/scenes/heroes/2.tscn
index e35df0a..84fb508 100644
--- a/scenes/heroes/2.tscn
+++ b/scenes/heroes/2.tscn
@@ -51,7 +51,6 @@ reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
-_sections_unfolded = [ "Audio Bus", "Collision", "Pause", "Reverb Bus", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
diff --git a/scenes/heroes/3.tscn b/scenes/heroes/3.tscn
index 49bc1fa..8143d62 100644
--- a/scenes/heroes/3.tscn
+++ b/scenes/heroes/3.tscn
@@ -9,7 +9,6 @@
contacts_reported = 3
script = ExtResource( 2 )
-_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Pause", "Transform", "Visibility", "collision" ]
[node name="RotatedHead" parent="Yaw/Pitch" index="0"]
diff --git a/scenes/heroes/4.tscn b/scenes/heroes/4.tscn
index 4f7a650..02afe69 100644
--- a/scenes/heroes/4.tscn
+++ b/scenes/heroes/4.tscn
@@ -1,12 +1,13 @@
-[gd_scene load_steps=6 format=2]
+[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/4.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/4_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/4_beam.obj" type="ArrayMesh" id=4]
[ext_resource path="res://assets/heroes/4.obj" type="ArrayMesh" id=5]
+[ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=6]
-[node name="RigidBody" index="0" instance=ExtResource( 1 )]
+[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
@@ -29,10 +30,22 @@ lod_max_hysteresis = 0.0
mesh = ExtResource( 4 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Transform" ]
[node name="MainMesh" parent="Yaw" index="1"]
mesh = ExtResource( 5 )
+[node name="Destroy" parent="MasterOnly" index="2" instance=ExtResource( 6 )]
+
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = -109.0
+margin_top = -100.0
+margin_right = -98.0
+margin_bottom = -91.0
+cost = 0
+ability_name = "Destroy"
+
diff --git a/scenes/heroes/5.tscn b/scenes/heroes/5.tscn
index ddd94c7..6dfbdbc 100644
--- a/scenes/heroes/5.tscn
+++ b/scenes/heroes/5.tscn
@@ -1,11 +1,12 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/5.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/5_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/5.obj" type="ArrayMesh" id=4]
+[ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=5]
-[node name="RigidBody" index="0" instance=ExtResource( 1 )]
+[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
@@ -19,4 +20,30 @@ mesh = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.556542, 0 )
mesh = ExtResource( 4 )
+[node name="Portal" parent="MasterOnly" index="2" instance=ExtResource( 5 )]
+
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = -160.0
+margin_top = -112.0
+margin_right = -149.0
+margin_bottom = -103.0
+cost = 20
+ability_name = "Build Portal"
+
+[node name="Teleport" parent="MasterOnly" index="3" instance=ExtResource( 5 )]
+
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = -70.0
+margin_top = -112.0
+margin_right = -59.0
+margin_bottom = -103.0
+cost = 5
+ability_name = "Teleport"
+
diff --git a/scenes/heroes/5_portal.tscn b/scenes/heroes/5_portal.tscn
index 768919b..566c829 100644
--- a/scenes/heroes/5_portal.tscn
+++ b/scenes/heroes/5_portal.tscn
@@ -58,7 +58,7 @@ distance_fade_enable = false
points = PoolVector3Array( -0.746582, -0.00657654, 0.750488, 0.75293, 0.41748, 0.750488, 0.75293, -0.00657654, 0.750488, -0.746582, -0.00657654, -0.749023, -0.746582, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, 0.75293, -0.00657654, -0.749023, -0.746582, 0.41748, -0.749023, -0.746582, -0.00657654, -0.749023, 0.75293, -0.00657654, 0.750488, 0.75293, 0.41748, -0.749023, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, -0.537598, -0.746582, -0.00657654, -0.749023, -0.535156, -0.00657654, -0.537598, 0.75293, 0.41748, 0.750488, 0.541016, 0.41748, -0.537598, 0.75293, 0.41748, -0.749023, -0.535156, -0.00657654, -0.537598, 0.541016, 0.41748, -0.537598, 0.541016, -0.00657654, -0.537598, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, -0.00657654, -0.537598, -0.746582, 0.41748, -0.749023, -0.535156, 0.41748, 0.538574, -0.746582, 0.41748, 0.750488, 0.541016, -0.00657654, 0.538574, -0.535156, 0.41748, 0.538574, -0.535156, -0.00657654, 0.538574, 0.541016, -0.00657654, -0.537598, 0.541016, 0.41748, 0.538574, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, 0.750488, -0.746582, 0.41748, 0.750488, -0.746582, 0.41748, -0.749023, 0.75293, 0.41748, -0.749023, 0.75293, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, 0.541016, 0.41748, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, 0.41748, 0.538574, 0.541016, 0.41748, 0.538574, 0.541016, 0.41748, -0.537598 )
-[node name="StaticBody" type="StaticBody" index="0"]
+[node name="StaticBody" type="StaticBody"]
input_ray_pickable = true
input_capture_on_drag = false
@@ -69,7 +69,6 @@ bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
script = ExtResource( 1 )
-_sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
@@ -86,7 +85,6 @@ lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 1 )
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
diff --git a/scenes/level.tscn b/scenes/level.tscn
index 0f1025a..fc34b1a 100644
--- a/scenes/level.tscn
+++ b/scenes/level.tscn
@@ -24,7 +24,6 @@ size = 16
use_mipmaps = false
use_filter = false
font_data = SubResource( 3 )
-_sections_unfolded = [ "Font", "Resource" ]
[sub_resource type="ProceduralSky" id=5]
@@ -45,7 +44,6 @@ sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
-_sections_unfolded = [ "Ground", "Sky" ]
[sub_resource type="Environment" id=6]
@@ -125,9 +123,8 @@ adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
-_sections_unfolded = [ "Background" ]
-[node name="Level" type="Spatial" index="0"]
+[node name="Level" type="Spatial"]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
@@ -158,7 +155,6 @@ directional_shadow_max_distance = 200.0
[node name="Players" type="Spatial" parent="." index="1"]
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Ball" type="RigidBody" parent="." index="2"]
@@ -188,13 +184,11 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
-_sections_unfolded = [ "Collision", "Pause", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"]
shape = SubResource( 1 )
disabled = false
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"]
@@ -210,12 +204,10 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.3706, 2.0316, 4.06596 )
-_sections_unfolded = [ "Transform" ]
[node name="Debug" type="Label" parent="." index="4"]
@@ -237,12 +229,10 @@ custom_fonts/font = SubResource( 4 )
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
[node name="LeftSpawn" type="Spatial" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 )
-_sections_unfolded = [ "Transform" ]
[node name="RightSpawn" type="Spatial" parent="." index="6"]
diff --git a/scenes/levels/0.tscn b/scenes/levels/0.tscn
index c88ca26..bd1aa88 100644
--- a/scenes/levels/0.tscn
+++ b/scenes/levels/0.tscn
@@ -7,7 +7,7 @@
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-[node name="Level" index="0" instance=ExtResource( 1 )]
+[node name="Level" instance=ExtResource( 1 )]
[node name="DirectionalLight" parent="." index="0"]
diff --git a/scenes/levels/2.tscn b/scenes/levels/2.tscn
index 0b4eac3..906d270 100644
--- a/scenes/levels/2.tscn
+++ b/scenes/levels/2.tscn
@@ -53,7 +53,6 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
-_sections_unfolded = [ "Albedo", "Metallic" ]
[sub_resource type="ConcavePolygonShape" id=2]
@@ -70,7 +69,7 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
-[node name="Level" index="0" instance=ExtResource( 1 )]
+[node name="Level" instance=ExtResource( 1 )]
[node name="DirectionalLight" parent="." index="0"]
@@ -95,7 +94,6 @@ mesh = ExtResource( 2 )
material/0 = SubResource( 1 )
material/1 = null
material/2 = null
-_sections_unfolded = [ "material" ]
[node name="StaticBody" type="StaticBody" parent="MainGeometry" index="0"]
diff --git a/scenes/lobby.tscn b/scenes/lobby.tscn
index 92187e5..36112b9 100644
--- a/scenes/lobby.tscn
+++ b/scenes/lobby.tscn
@@ -6,7 +6,6 @@
[sub_resource type="DynamicFontData" id=1]
font_path = "res://assets/DejaVuSansMono.ttf"
-_sections_unfolded = [ "Resource" ]
[sub_resource type="DynamicFont" id=2]
@@ -14,12 +13,10 @@ size = 30
use_mipmaps = false
use_filter = false
font_data = SubResource( 1 )
-_sections_unfolded = [ "Extra Spacing", "Font", "Resource", "Settings" ]
[sub_resource type="DynamicFontData" id=3]
font_path = "res://assets/DejaVuSansMono.ttf"
-_sections_unfolded = [ "Resource" ]
[sub_resource type="DynamicFont" id=4]
@@ -27,9 +24,8 @@ size = 16
use_mipmaps = false
use_filter = false
font_data = SubResource( 3 )
-_sections_unfolded = [ "Font", "Resource", "Settings" ]
-[node name="Lobby" type="Control" index="0"]
+[node name="Lobby" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
@@ -45,7 +41,6 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource( 1 )
-_sections_unfolded = [ "Anchor" ]
[node name="Title" type="Label" parent="." index="0"]
@@ -67,7 +62,6 @@ text = "VANAGLORIA"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "custom_fonts" ]
[node name="GameBrowser" type="Control" parent="." index="1"]
@@ -538,7 +532,6 @@ text = "IP:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "Visibility" ]
[node name="IP" type="TextEdit" parent="CustomGame" index="5"]
@@ -669,7 +662,6 @@ text = "Waiting for players to connect...."
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "BBCode", "custom_fonts" ]
[node name="StartGame" type="Button" parent="JoinedGameLobby" index="2"]
@@ -694,6 +686,5 @@ group = null
text = "Start game"
flat = false
align = 1
-_sections_unfolded = [ "Visibility" ]
diff --git a/scenes/objective.tscn b/scenes/objective.tscn
index 5a91bc8..f0ae58a 100644
--- a/scenes/objective.tscn
+++ b/scenes/objective.tscn
@@ -58,7 +58,6 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
-_sections_unfolded = [ "Albedo" ]
[sub_resource type="CapsuleShape" id=3]
@@ -71,9 +70,8 @@ size = 50
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
-_sections_unfolded = [ "Extra Spacing", "Font", "Resource", "Settings" ]
-[node name="FullObjective" type="Spatial" index="0"]
+[node name="FullObjective" type="Spatial"]
[node name="Objective" type="RigidBody" parent="." index="0"]
@@ -103,13 +101,11 @@ linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
-_sections_unfolded = [ "Axis Lock", "Collision", "Linear", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Objective" index="0"]
shape = SubResource( 1 )
disabled = false
-_sections_unfolded = [ "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="Objective" index="1"]
@@ -125,7 +121,6 @@ lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
-_sections_unfolded = [ "Transform", "material" ]
[node name="HingeJoint" type="HingeJoint" parent="." index="1"]
@@ -144,7 +139,6 @@ angular_limit/relaxation = 1.0
motor/enable = false
motor/target_velocity = 1.0
motor/max_impulse = 1.0
-_sections_unfolded = [ "Transform", "Visibility", "angular_limit", "collision", "motor", "nodes", "params", "solver" ]
[node name="Rod" type="StaticBody" parent="." index="2"]
@@ -157,13 +151,11 @@ friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
-_sections_unfolded = [ "Collision", "Transform" ]
[node name="CollisionShape" type="CollisionShape" parent="Rod" index="0"]
shape = SubResource( 3 )
disabled = false
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="HUD" type="Control" parent="." index="3"]
@@ -217,7 +209,6 @@ align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "Theme" ]
[node name="RightTeam" type="Label" parent="HUD" index="2"]
@@ -261,6 +252,5 @@ align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
diff --git a/scenes/player.tscn b/scenes/player.tscn
index 114ac60..e7cf436 100644
--- a/scenes/player.tscn
+++ b/scenes/player.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=10 format=2]
+[gd_scene load_steps=14 format=2]
[ext_resource path="res://scripts/player.gd" type="Script" id=1]
[ext_resource path="res://scripts/tp_camera.gd" type="Script" id=2]
@@ -12,7 +12,6 @@ height = 0.5
[sub_resource type="RayShape" id=2]
length = 0.1
-_sections_unfolded = [ "Resource" ]
[sub_resource type="PrismMesh" id=3]
@@ -28,7 +27,97 @@ radius = 0.4
mid_height = 0.1
radial_segments = 64
rings = 8
-_sections_unfolded = [ "Resource" ]
+
+[sub_resource type="StyleBoxFlat" id=7]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
+bg_color = Color( 0.541351, 0.855469, 0.612519, 1 )
+draw_center = true
+border_width_left = 0
+border_width_top = 0
+border_width_right = 0
+border_width_bottom = 0
+border_color = Color( 0.8, 0.8, 0.8, 1 )
+border_blend = false
+corner_radius_top_left = 0
+corner_radius_top_right = 0
+corner_radius_bottom_right = 0
+corner_radius_bottom_left = 0
+corner_detail = 8
+expand_margin_left = 0.0
+expand_margin_right = 0.0
+expand_margin_top = 0.0
+expand_margin_bottom = 0.0
+shadow_color = Color( 0, 0, 0, 0.6 )
+shadow_size = 0
+anti_aliasing = true
+anti_aliasing_size = 1
+
+[sub_resource type="StyleBoxFlat" id=8]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
+bg_color = Color( 0.00305176, 0.0976562, 0.0111818, 1 )
+draw_center = true
+border_width_left = 0
+border_width_top = 0
+border_width_right = 0
+border_width_bottom = 0
+border_color = Color( 0.8, 0.8, 0.8, 1 )
+border_blend = false
+corner_radius_top_left = 0
+corner_radius_top_right = 0
+corner_radius_bottom_right = 0
+corner_radius_bottom_left = 0
+corner_detail = 8
+expand_margin_left = 0.0
+expand_margin_right = 0.0
+expand_margin_top = 0.0
+expand_margin_bottom = 0.0
+shadow_color = Color( 0, 0, 0, 0.6 )
+shadow_size = 0
+anti_aliasing = true
+anti_aliasing_size = 1
+
+[sub_resource type="StyleBoxFlat" id=9]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
+bg_color = Color( 0.878769, 0.949219, 0.911242, 1 )
+draw_center = true
+border_width_left = 0
+border_width_top = 0
+border_width_right = 0
+border_width_bottom = 0
+border_color = Color( 0.8, 0.8, 0.8, 1 )
+border_blend = false
+corner_radius_top_left = 0
+corner_radius_top_right = 0
+corner_radius_bottom_right = 0
+corner_radius_bottom_left = 0
+corner_detail = 8
+expand_margin_left = 0.0
+expand_margin_right = 0.0
+expand_margin_top = 0.0
+expand_margin_bottom = 0.0
+shadow_color = Color( 0, 0, 0, 0.6 )
+shadow_size = 0
+anti_aliasing = true
+anti_aliasing_size = 1
+
+[sub_resource type="StyleBoxEmpty" id=10]
+
+content_margin_left = -1.0
+content_margin_right = -1.0
+content_margin_top = -1.0
+content_margin_bottom = -1.0
[sub_resource type="CubeMesh" id=5]
@@ -87,9 +176,8 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
-_sections_unfolded = [ "Flags", "Parameters", "Roughness" ]
-[node name="RigidBody" type="RigidBody" index="0" groups=[
+[node name="RigidBody" type="RigidBody" groups=[
"player",
]]
@@ -119,21 +207,18 @@ linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
-_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Transform", "Visibility", "collision" ]
[node name="Body" type="CollisionShape" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.75, 0 )
shape = SubResource( 1 )
disabled = false
-_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="Leg" type="CollisionShape" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.1, 0 )
shape = SubResource( 2 )
disabled = false
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Ray" type="RayCast" parent="." index="2"]
@@ -142,16 +227,13 @@ enabled = true
exclude_parent = true
cast_to = Vector3( 0, -0.2, 0 )
collision_mask = 1
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Yaw" type="Spatial" parent="." index="3"]
-_sections_unfolded = [ "Transform" ]
[node name="Pitch" type="Spatial" parent="Yaw" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19053, 0 )
-_sections_unfolded = [ "Transform" ]
[node name="RotatedHead" type="MeshInstance" parent="Yaw/Pitch" index="0"]
@@ -168,7 +250,6 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Transform", "material" ]
[node name="MainMesh" type="MeshInstance" parent="Yaw" index="1"]
@@ -185,7 +266,6 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Transform", "material" ]
[node name="MasterOnly" type="Node" parent="." index="4"]
@@ -210,35 +290,85 @@ align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "Anchor", "Margin", "custom_colors" ]
-[node name="SwitchCharge" type="Label" parent="MasterOnly" index="1"]
+[node name="ChargeBar" type="ProgressBar" parent="MasterOnly" index="1"]
+
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+margin_left = -484.0
+margin_top = -41.0
+margin_right = 483.0
+margin_bottom = -25.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 0
+custom_styles/fg = SubResource( 7 )
+custom_styles/bg = SubResource( 8 )
+min_value = 0.0
+max_value = 100.0
+step = 1.0
+page = 0.0
+value = 0.0
+exp_edit = false
+rounded = false
+percent_visible = false
+
+[node name="Extra" type="ProgressBar" parent="MasterOnly/ChargeBar" index="0"]
+
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+margin_left = -484.0
+margin_top = -8.0
+margin_right = 484.0
+margin_bottom = 8.0
+rect_pivot_offset = Vector2( 0, 0 )
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 0
+custom_styles/fg = SubResource( 9 )
+custom_styles/bg = SubResource( 10 )
+min_value = 0.0
+max_value = 100.0
+step = 1.0
+page = 0.0
+value = 0.0
+exp_edit = false
+rounded = false
+percent_visible = false
+
+[node name="ChargeText" type="Label" parent="MasterOnly/ChargeBar" index="1"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
-margin_left = -62.0
-margin_top = -98.0
-margin_right = 61.0
-margin_bottom = -84.0
+margin_left = -61.5
+margin_top = -14.0
+margin_right = 61.5
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
-custom_colors/font_color = Color( 0.289062, 0.289062, 0.289062, 1 )
+custom_colors/font_color = Color( 0.456299, 0.689711, 0.695312, 1 )
+custom_colors/font_color_shadow = Color( 0.0868835, 0.304688, 0.304688, 1 )
+text = "0%"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "custom_colors" ]
[node name="TPCamera" type="Spatial" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56913, 0 )
script = ExtResource( 2 )
-_sections_unfolded = [ "Transform" ]
cam = NodePath("Camera")
pivot = NodePath("Pivot")
@@ -265,7 +395,6 @@ enabled = true
exclude_parent = true
cast_to = Vector3( 0, 0, -500 )
collision_mask = 13
-_sections_unfolded = [ "Transform" ]
[node name="MaterialSettings" type="MeshInstance" parent="." index="6"]
@@ -282,7 +411,6 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = SubResource( 6 )
-_sections_unfolded = [ "material" ]
[node name="NamePosition" type="Spatial" parent="." index="7"]
@@ -307,6 +435,5 @@ percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
script = ExtResource( 3 )
-_sections_unfolded = [ "custom_colors" ]
diff --git a/scenes/test-level.tscn b/scenes/test-level.tscn
index 7dcaa26..916f555 100644
--- a/scenes/test-level.tscn
+++ b/scenes/test-level.tscn
@@ -29,7 +29,6 @@ size = 16
use_mipmaps = false
use_filter = false
font_data = SubResource( 4 )
-_sections_unfolded = [ "Font", "Resource" ]
[node name="world" type="Spatial"]
@@ -63,7 +62,6 @@ directional_shadow_max_distance = 200.0
[node name="players" type="Spatial" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Maze" type="MeshInstance" parent="." index="2"]
@@ -125,13 +123,11 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
-_sections_unfolded = [ "Collision", "Pause", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"]
shape = SubResource( 2 )
disabled = false
-_sections_unfolded = [ "Transform", "Visibility" ]
[node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"]
@@ -147,12 +143,10 @@ lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
-_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="FullObjective" parent="." index="4" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -91.3336, 2.0316, 4.06596 )
-_sections_unfolded = [ "Transform" ]
[node name="Debug" type="Label" parent="." index="5"]
@@ -174,12 +168,10 @@ custom_fonts/font = SubResource( 5 )
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
-_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
[node name="LeftSpawn" type="Spatial" parent="." index="6"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 )
-_sections_unfolded = [ "Transform" ]
[node name="RightSpawn" type="Spatial" parent="." index="7"]
diff --git a/scripts/ability_icon.gd b/scripts/ability_icon.gd
new file mode 100644
index 0000000..2ff1bc4
--- /dev/null
+++ b/scripts/ability_icon.gd
@@ -0,0 +1,28 @@
+extends Control
+
+onready var hero = get_node("../..")
+onready var bar = get_node("Bar")
+onready var available = get_node("Available")
+export var cost = 1
+export var ability_name = "Ability"
+export var display_progress = true
+# This is intended to be public
+var disabled = false
+
+func _ready():
+ get_node("Name").text = ability_name
+
+func _process(delta):
+ if disabled:
+ available.hide()
+ bar.value = 0
+ else:
+ if display_progress:
+ if cost == 0:
+ bar.value = 100 if hero.switch_charge > 0 else 0
+ else:
+ bar.value = 100 * hero.switch_charge / cost
+ if hero.switch_charge > cost:
+ available.show()
+ else:
+ available.hide()
diff --git a/scripts/hero_select.gd b/scripts/hero_select.gd
index a3d6cc7..5fd34df 100644
--- a/scripts/hero_select.gd
+++ b/scripts/hero_select.gd
@@ -10,12 +10,12 @@ const hero_names = [
]
const hero_text = [
- "DILIGENCE.\n\nWallride by jumping on walls.\n\nYour speed builds immensely as your Switch Charge increases.",
+ "DILIGENCE.\n\nWallride by jumping on walls.\n\nHold left click to go faster (but spend switch charge).",
"WRATH.\n\nPress E and click (or just click) to build a wall.\n\nRight click to destroy one.",
"LUST.\n\nYou attract nearby heroes.\n\nPress E to switch to repelling them.",
"GENEROSITY.\n\nMake contact with a friend to boost their speed.\n\nPress E to separate.",
- "PATIENCE.\n\nHold left mouse button on an enemy to slow them down.",
- "PRIDE.\n\nClick to build portal. Click again to build its partner.\n\nYou can build multiple portal sets.",
+ "PATIENCE.\n\nHold left mouse button on an enemy to slow them down.\n\nPress E to delete someone else's building (costs charge).",
+ "PRIDE.\n\nDrag on enemies to bully them around.\n\nClick to build a portal. Click again to build its partner (costs charge).",
]
func _ready():
diff --git a/scripts/heroes/0.gd b/scripts/heroes/0.gd
index 83736e6..d2c4110 100644
--- a/scripts/heroes/0.gd
+++ b/scripts/heroes/0.gd
@@ -12,15 +12,26 @@ var wallride_forgiveness = .3
func _ready():
._ready()
walk_speed *= 0.8
- air_accel *= 2
+ air_accel *= 1.5
jump_speed *= 1
air_speed_build *= 2
# Since movement is the only ability of this hero, it builds charge more
movement_charge *= 2
func control_player(state):
+ var original_speed = walk_speed
+ var original_accel = air_accel
+ var boost_strength = 2
+ var boost_drain = 25 # Recall increased charge must be factored in
+ var cost = boost_drain * state.step
+ if Input.is_action_pressed("hero_0_boost") and switch_charge > cost:
+ walk_speed *= 2
+ air_accel *= 3
+ switch_charge -= cost
.control_player(state)
wallride(state)
+ walk_speed = original_speed
+ air_accel = original_accel
func wallride(state):
diff --git a/scripts/heroes/4.gd b/scripts/heroes/4.gd
index 478f4ed..c25b00c 100644
--- a/scripts/heroes/4.gd
+++ b/scripts/heroes/4.gd
@@ -2,6 +2,8 @@
extends "res://scripts/player.gd"
+onready var destroy_ability = get_node("MasterOnly/Destroy")
+
var stun_charge = 1
var velocity_charge = 10 # This one is instantaneous, so it gets quita weight
@@ -28,6 +30,17 @@ func _process(delta):
get_node("TPCamera").cam_view_sensitivity *= sens_factor
get_node("TPCamera").cam_smooth_movement = true
+ var looking_at = pick()
+ if looking_at and looking_at.has_method("destroy"):
+ destroy_ability.cost = looking_at.destroy_cost
+ destroy_ability.disabled = false
+ if Input.is_action_just_pressed("primary_ability"):
+ if switch_charge > looking_at.destroy_cost:
+ switch_charge -= looking_at.destroy_cost
+ looking_at.rpc("destroy")
+ else:
+ destroy_ability.disabled = true
+
if stun:
var players = get_node("/root/Level/Players").get_children()
var player = pick_from(players)
diff --git a/scripts/heroes/5.gd b/scripts/heroes/5.gd
index ebf9d11..3f7fb15 100644
--- a/scripts/heroes/5.gd
+++ b/scripts/heroes/5.gd
@@ -1,11 +1,18 @@
extends "res://scripts/player.gd"
onready var placement = preload("res://scripts/placement.gd").new(self, "res://scenes/heroes/5_portal.tscn")
+onready var teleport_ability = get_node("MasterOnly/Teleport")
var radius = 15
# The spaces make the bracket centered, rather than on of the dots
var first_crosshair = " [..."
var second_crosshair = "...] "
+var no_portal_crosshair = "+"
+var portal_cost = 20
+
+var flicking = null
+var flick_charge = 3
+var flick_strength = 4
# --- Godot overrides ---
@@ -14,13 +21,22 @@ func _ready():
placement.confirm_action = "hero_5_confirm_portal"
placement.delete_action = "hero_5_remove_portal"
placement.max_placed = 100
+ set_process_input(true)
func _process(delta):
if is_network_master():
- placement.place_input(radius)
var is_second = placement.placed.size() % 2 != 0
- var crosshair = second_crosshair if is_second else first_crosshair
+ var portal_crosshair = second_crosshair if is_second else first_crosshair
+ var crosshair = no_portal_crosshair if switch_charge < portal_cost else portal_crosshair
get_node("MasterOnly/Crosshair").set_text(crosshair)
+ var can_build = switch_charge > portal_cost
+ if placement.place_input(radius, can_build, true) and is_second:
+ switch_charge -= portal_cost
+
+ teleport_ability.disabled = placement.placed.size() <= 1
+
+func _input(event):
+ flick_input()
func _exit_tree():
._exit_tree()
@@ -31,3 +47,28 @@ func _exit_tree():
# --- Own ---
+func flick_input():
+ if Input.is_action_just_pressed("primary_mouse"):
+ var pick = pick_by_friendly(false)
+ if pick:
+ flicking = pick
+ if flicking and Input.is_action_just_released("primary_mouse"):
+ var aim = get_node("Yaw/Pitch").get_global_transform().basis
+ var forwards = -aim[2]
+ var distance = (flicking.translation - translation).length()
+ forwards *= distance
+ var towards = translation + forwards
+ var gravity = PhysicsServer.area_get_param(get_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY_VECTOR)
+ # Automatically account for gravity, so as to make UI more intuitive
+ towards -= gravity
+ rpc("flick", flicking.get_name(), towards)
+ flicking = null
+ switch_charge += flick_charge
+
+sync func flick(player_id, towards):
+ var who = $"/root/Level/Players".get_node(player_id)
+ if who.is_network_master():
+ var direction = towards - who.translation
+ var impulse = direction.normalized() * flick_strength * who.get_mass()
+ who.apply_impulse(Vector3(), impulse)
+
diff --git a/scripts/heroes/5_portal.gd b/scripts/heroes/5_portal.gd
index 92fcdaa..79e9d94 100644
--- a/scripts/heroes/5_portal.gd
+++ b/scripts/heroes/5_portal.gd
@@ -1,8 +1,7 @@
extends "res://scripts/placeable.gd"
-var portal_charge = 15
+var portal_charge = -5
var other
-var index
var enemy_colors = [
Color("#d14013"),
@@ -26,8 +25,6 @@ func _exit_tree():
func init(maker):
- var maker_portals = maker.placement.placed
- index = maker_portals.size() # No -1, because we haven't actually been added to the array yet
# If index is odd, we're the second (1, 3...), if even, first (0, 4...)
var second = index % 2 != 0
var is_friend = util.is_friendly(maker)
@@ -57,12 +54,13 @@ func player_collided(with, player):
func portal(player):
if player.player_info.is_right_team == maker_node.player_info.is_right_team:
if other:
- var spawn_distance = 1.75
- # Find a sane place to spawn
- # -Z is in the direction of the portal
- # X is enough away from the portal to avoid infinite loop
- # With both axes, gravity could never bring us to hit the portal
- var to = other.to_global(Vector3(spawn_distance,0,-spawn_distance))
- player.set_translation(to)
- maker_node.switch_charge += portal_charge
+ if maker_node.switch_charge > -portal_charge:
+ var spawn_distance = 1.75
+ # Find a sane place to spawn
+ # -Z is in the direction of the portal
+ # X is enough away from the portal to avoid infinite loop
+ # With both axes, gravity could never bring us to hit the portal
+ var to = other.to_global(Vector3(spawn_distance,0,-spawn_distance))
+ player.set_translation(to)
+ maker_node.switch_charge += portal_charge
diff --git a/scripts/lobby.gd b/scripts/lobby.gd
index 24c8056..58637bd 100644
--- a/scripts/lobby.gd
+++ b/scripts/lobby.gd
@@ -9,6 +9,7 @@ var begun = false
var server_playing = true
var global_server_ip = "nv.cosinegaming.com"
var players_done = []
+var is_connected = false # Technically this can be done with ENetcetera but it's easier this way
func setup_options():
var opts = Options.new()
@@ -107,6 +108,7 @@ func _server_init():
var peer = NetworkedMultiplayerENet.new()
peer.create_server(SERVER_PORT, MAX_PLAYERS)
get_tree().set_network_peer(peer)
+ is_connected = true
get_node("CustomGame/Server").set_text("Serving!")
get_node("JoinedGameLobby").show()
if server_playing:
@@ -125,6 +127,7 @@ func _connected_ok():
if "start_game" in my_info and my_info.start_game:
rpc_id(1, "start_game")
get_node("JoinedGameLobby").show()
+ is_connected = true
func collect_info():
if not "username" in my_info:
@@ -174,7 +177,8 @@ sync func unregister_player(peer):
func select_hero(hero):
var description = get_node("PlayerSettings/HeroSelect").hero_text[hero]
get_node("PlayerSettings/HeroDescription").set_text(description)
- rpc("set_hero", get_tree().get_network_unique_id(), hero)
+ if is_connected:
+ rpc("set_hero", get_tree().get_network_unique_id(), hero)
sync func set_hero(peer, hero):
player_info[peer].hero = hero
diff --git a/scripts/placeable.gd b/scripts/placeable.gd
index 97e350a..2fe4971 100644
--- a/scripts/placeable.gd
+++ b/scripts/placeable.gd
@@ -2,6 +2,7 @@ extends StaticBody
var maker_node
var material
+var destroy_cost = 20
func _ready():
get_node("CollisionShape").disabled = true
@@ -21,6 +22,9 @@ func place():
get_node("CollisionShape").disabled = false
material.flags_transparent = false
+sync func destroy():
+ maker_node.placement.remove_placed(get_name())
+
func make_last():
material.flags_transparent = true
material.albedo_color.a = 0.9
diff --git a/scripts/placement.gd b/scripts/placement.gd
index 7ca1053..e0c79fc 100644
--- a/scripts/placement.gd
+++ b/scripts/placement.gd
@@ -31,12 +31,12 @@ master func request_placed():
for node in placed:
rpc_id(get_tree().get_rpc_sender_id(), "slave_place", node.transform)
-func place_input(radius=-1):
+func place_input(radius=-1, can_build=true, require_ghost=false):
# We allow you to just click to place, without needing to press E
var confirm = Input.is_action_just_pressed(confirm_action)
- if Input.is_action_just_pressed(start_action) or (confirm and not is_placing):
+ if can_build and Input.is_action_just_pressed(start_action) or (confirm and not is_placing and not require_ghost):
# Press button twice to cancel
if is_placing:
# We changed our mind, delete the placing wall
@@ -50,9 +50,9 @@ func place_input(radius=-1):
if Input.is_action_just_pressed(delete_action):
var pick = player.pick_from(placed)
if pick != -1:
- rpc("remove_placed", pick)
+ rpc("remove_placed", placed[pick].get_name())
- if is_placing or confirm:
+ if is_placing:
position_placement(placing_node)
if radius > 0: # A radius is specified
var distance = placing_node.get_translation() - player.get_translation()
@@ -62,10 +62,12 @@ func place_input(radius=-1):
else:
placing_node.within_range()
- if confirm:
+ if can_build and (confirm and not require_ghost) or (confirm and is_placing):
# Order matters here: confirm_placement resets placing_node so we have to do anything with it first
rpc("slave_place", placing_node.transform)
confirm_placement(placing_node)
+ return true
+ return false
func confirm_placement(node, tf=null):
if tf:
@@ -123,14 +125,14 @@ slave func slave_place(tf):
var node = create()
confirm_placement(node, tf)
-sync func remove_placed(index):
- placed[index].queue_free()
- placed.remove(index)
+sync func remove_placed(name):
+ var what = get_node("/root/Level").get_node(name)
+ placed.erase(what)
+ what.queue_free()
func create():
var node = scene.instance()
player.get_node("/root/Level").add_child(node)
- # We have to call_deferred because we're `load`ing instead of `preload`ing. TODO: preload?
node.init(player)
return node
diff --git a/scripts/player.gd b/scripts/player.gd
index faba321..3208b4a 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -16,7 +16,10 @@ var air_speed_build = 0.006 # `air_accel` per `switch_charge`
sync var switch_charge = 0
var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher!
-var movement_charge = 0.1 # In percent per meter (except when heroes change that)
+var movement_charge = 0.15 # In percent per meter (except when heroes change that)
+onready var switch_text = get_node("MasterOnly/ChargeBar/ChargeText")
+onready var switch_bar = get_node("MasterOnly/ChargeBar")
+onready var switch_bar_extra = get_node("MasterOnly/ChargeBar/Extra")
var fall_height = -400 # This is essentially the respawn timer
var switch_height = -150 # At this point, stop adding to switch_charge. This makes falls not charge you too much
@@ -69,6 +72,8 @@ func _input(event):
quit()
if "record" in player_info:
recording.events.append([recording.time, event_to_obj(event)])
+ if Input.is_action_just_pressed("enable_cheats"):
+ switch_charge = 199
func _process(delta):
# All player code not caused by input, and not causing movement
@@ -77,14 +82,15 @@ func _process(delta):
if translation.y < switch_height:
vel.y = 0 # Don't gain charge from falling when below switch_height
switch_charge += movement_charge * vel.length() * delta
- var switch_node = get_node("MasterOnly/SwitchCharge")
- switch_node.set_text("%d%%" % int(switch_charge)) # We truncate, rather than round, so that switch is displayed AT 100%
+ switch_text.set_text("%d%%" % int(switch_charge)) # We truncate, rather than round, so that switch is displayed AT 100%
if switch_charge >= 100:
# Let switch_charge keep building, because we use it for walk_speed and things
- switch_node.set_text("100%% (%.f)\nQ - Switch hero" % switch_charge)
+ switch_text.set_text("100%% (%.f)\nQ - Switch hero" % switch_charge)
if switch_charge > switch_charge_cap:
# There is however a cap
switch_charge = switch_charge_cap
+ switch_bar.value = switch_charge
+ switch_bar_extra.value = switch_charge - 100
if get_translation().y < fall_height:
rpc("spawn")
@@ -297,10 +303,19 @@ func quit():
# These aren't used by vanilla player, but are used by heroes in common
-func pick_from(group):
+func pick():
var look_ray = get_node("TPCamera/Camera/Ray")
- var looking_at = look_ray.get_collider()
- var result = group.find(looking_at)
- return result
+ return look_ray.get_collider()
+func pick_from(group):
+ return group.find(pick())
+func pick_player():
+ var players = get_node("/root/Level/Players").get_children()
+ return players[pick_from(players)]
+func pick_by_friendly(pick_friendlies):
+ var pick = pick_player()
+ if (pick.player_info.is_right_team == player_info.is_right_team) == pick_friendlies:
+ return pick
+ else:
+ return null
# =========
diff --git a/util/clear_editor_state.py b/util/clear_editor_state.py
new file mode 100644
index 0000000..05f68a2
--- /dev/null
+++ b/util/clear_editor_state.py
@@ -0,0 +1,23 @@
+#!/usr/bin/python3
+from pathlib import Path
+
+# Current working directory
+cwd = Path.cwd()
+
+for path in cwd.glob('**/*.tscn'):
+ result = []
+
+ with path.open() as f:
+ for line in f.readlines():
+ if line.startswith('_sections_unfolded'):
+ # Skip lines that start with _sections_unfolded
+ continue
+ elif line.startswith('[node') and 'parent=' not in line:
+ # Root node, remove 'index="0"'
+ result.append(line.replace(' index="0"', ''))
+ else:
+ # Add line as is
+ result.append(line)
+
+ with path.open('w') as f:
+ f.writelines(result)
\ No newline at end of file
diff --git a/vanagloria b/vanagloria
new file mode 120000
index 0000000..19ef04a
--- /dev/null
+++ b/vanagloria
@@ -0,0 +1 @@
+/opt/godot/godot
\ No newline at end of file