From a4b5514b23fb4c242e637f8906c3cf92422c0019 Mon Sep 17 00:00:00 2001 From: Luna Date: Thu, 25 Jan 2018 18:08:52 -0500 Subject: [PATCH] Fix seeing own mesh when looking upwards --- scenes/player.tscn | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/scenes/player.tscn b/scenes/player.tscn index 43717d7..0f36847 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -20,7 +20,7 @@ radial_segments = 64 rings = 8 _sections_unfolded = [ "Resource" ] -[node name="RigidBody" type="RigidBody" groups=[ +[node name="RigidBody" type="RigidBody" index="0" groups=[ "player", ]] @@ -79,9 +79,11 @@ _sections_unfolded = [ "Transform", "Visibility" ] [node name="Pitch" type="Spatial" parent="Yaw" index="0"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 ) +_sections_unfolded = [ "Transform" ] + [node name="Camera" type="Camera" parent="Yaw/Pitch" index="0"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 ) keep_aspect = 0 cull_mask = 1048575 environment = null @@ -98,7 +100,6 @@ _sections_unfolded = [ "Transform", "Visibility" ] [node name="Ray" type="RayCast" parent="Yaw/Pitch" index="1"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 ) enabled = true exclude_parent = true cast_to = Vector3( 0, 0, -100 )