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[Hero 2] Fix HUD appearing white
master
Luna
7 years ago
parent
ffc5920976
commit
e85293237f
1 changed files
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0 additions
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22 deletions
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+0
-22
scenes/heroes/2.tscn
+ 0
- 22
scenes/heroes/2.tscn
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@ -24,32 +24,10 @@ mesh = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 1.03066, 0 )
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 1.03066, 0 )
mesh = ExtResource( 4 )
mesh = ExtResource( 4 )
material/0 = null
[node name="Crosshair" parent="MasterOnly" index="0"]
[node name="Crosshair" parent="MasterOnly" index="0"]
text = ""
[node name="RepellingHUD" type="Label" parent="MasterOnly" index="1"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -7.0
margin_right = 20.0
margin_bottom = 7.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "\\/"
text = "\\/"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Area" type="Area" parent="." index="6"]
[node name="Area" type="Area" parent="." index="6"]
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