diff --git a/README.md b/README.md index e53ca2b..4af7575 100644 --- a/README.md +++ b/README.md @@ -5,19 +5,20 @@ A Nonviolent MOBA Main mechanics ideas: -- Teams start side-by-side and must get to objective -- Objective is a see-saw: have more mass on your side of point +- [x] Teams start side-by-side and must get to objective +- [x] Objective is a see-saw: have more mass on your side of point Side mechanics ideas: -- Maze-like map -- After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) -- Speed up slowly over time. Reset on switch +- [ ] Maze-like map +- [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) +- [ ] Speed up slowly over time. Reset on switch Current heroes: + - Active: - Wallriding mfer -More offensive +- Offensive: - WallMAKING mfer - An ATTRACTIVE mfer diff --git a/plans.md b/plans.md index 0a24584..8fe49d4 100644 --- a/plans.md +++ b/plans.md @@ -1,9 +1,23 @@ -Big ideas: +All TODO / design direction that's not in the README +==================================================== + +Big TODOs: + +- Keep implementing more heroes +- Start making maps and figuring out what works / what you like +- Make a real user interface +- Voice chat Smaller TODOs: -- Make see-saw not as buggy - - Do we need to return players to being rigidbodies? we probably do for that see-saw but i don't wanna :( -When you have a workable demo: @mention @turion@mastodon.art +- Allow non-playing server to keep running and connecting people + +Bugs: +- HUDs for heroes show on all connected players' screens + +Landmarks: + +When you have a workable demo: @mention @turion@mastodon.art +Design ideas too long for the README: