From d3622d95de97fbb12e1af3d74cc17564ef00af41 Mon Sep 17 00:00:00 2001 From: Luna Date: Sun, 4 Feb 2018 01:53:38 -0500 Subject: [PATCH] Spawn players in horizontal, not vertical square --- scripts/player.gd | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/scripts/player.gd b/scripts/player.gd index c0cdaa2..6c8c072 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -42,8 +42,8 @@ func _ready(): func spawn(): var placement = Vector3() - var x_varies = 10 - var y_varies = 20 + var x_varies = 5 + var z_varies = 5 # No Z, because that's the left-right question if player_info.is_right_team: placement = get_node("/root/Level/RightSpawn").get_translation() @@ -51,7 +51,8 @@ func spawn(): placement = get_node("/root/Level/LeftSpawn").get_translation() # So we don't all spawn on top of each other placement.x += rand_range(0, x_varies) - placement.y += rand_range(0, y_varies) + placement.z += rand_range(0, z_varies) + recording.spawn = placement set_transform(Basis()) set_translation(placement) set_linear_velocity(Vector3())