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[Hero 2] Add gravity falloff; Don't affect self

master
Luna 7 years ago
parent
commit
8625412b07
1 changed files with 7 additions and 6 deletions
  1. +7
    -6
      scenes/heroes/2.tscn

+ 7
- 6
scenes/heroes/2.tscn View File

@ -3,13 +3,14 @@
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2] [ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2]
[sub_resource type="SphereShape" id=4]
[sub_resource type="SphereShape" id=1]
radius = 7.0 radius = 7.0
[node name="RigidBody" index="0" instance=ExtResource( 1 )] [node name="RigidBody" index="0" instance=ExtResource( 1 )]
collision_layer = 4
collision_layer = 8
collision_mask = 13
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="Crosshair" parent="MasterOnly" index="0"] [node name="Crosshair" parent="MasterOnly" index="0"]
@ -43,7 +44,7 @@ input_ray_pickable = false
input_capture_on_drag = false input_capture_on_drag = false
space_override = 1 space_override = 1
gravity_point = true gravity_point = true
gravity_distance_scale = 0.0
gravity_distance_scale = 0.143
gravity_vec = Vector3( 0, 0, 0 ) gravity_vec = Vector3( 0, 0, 0 )
gravity = 40.0 gravity = 40.0
linear_damp = 0.1 linear_damp = 0.1
@ -51,8 +52,8 @@ angular_damp = 1.0
priority = 0.0 priority = 0.0
monitoring = true monitoring = true
monitorable = true monitorable = true
collision_layer = 4
collision_mask = 1
collision_layer = 0
collision_mask = 4
audio_bus_override = false audio_bus_override = false
audio_bus_name = "Master" audio_bus_name = "Master"
reverb_bus_enable = false reverb_bus_enable = false
@ -63,7 +64,7 @@ _sections_unfolded = [ "Audio Bus", "Collision", "Pause", "Reverb Bus", "Transfo
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"] [node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
shape = SubResource( 4 )
shape = SubResource( 1 )
disabled = false disabled = false

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