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@ -13,11 +13,11 @@ var air_friction = 1-0.03 |
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var player_info # Set by lobby |
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var player_info # Set by lobby |
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var walk_speed_build = 0.006 # `walk_speed` per `switch_charge` |
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var walk_speed_build = 0.006 # `walk_speed` per `switch_charge` |
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var air_speed_build = 0.006 # `air_accel` per `switch_chare` |
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var air_speed_build = 0.006 # `air_accel` per `switch_charge` |
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var switch_charge = 0 |
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var switch_charge = 0 |
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var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher! |
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var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher! |
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var movement_charge = 0.15 # In percent per meter (except when heroes change that) |
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var movement_charge = 0.1 # In percent per meter (except when heroes change that) |
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const fall_height = -50 |
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const fall_height = -50 |
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@ -32,7 +32,7 @@ var tp_camera = "TPCamera" |
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var master_only = "MasterOnly" |
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var master_only = "MasterOnly" |
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var master_player |
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var master_player |
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var friend_color = Color("#4abfe5") # Blue |
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var friend_color = Color("#4ab0e5") # Blue |
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var enemy_color = Color("#f04273") # Red |
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var enemy_color = Color("#f04273") # Red |
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var ai_instanced = false |
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var ai_instanced = false |
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