From 7f1b88955d90e4854927d8b64c252ce86f71dbd2 Mon Sep 17 00:00:00 2001 From: Luna Date: Sat, 28 Apr 2018 15:35:54 -0400 Subject: [PATCH] [Hero 0] Buff boost while in air This makes it worth it so you don't wait till you're on ground --- scripts/heroes/0.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/heroes/0.gd b/scripts/heroes/0.gd index db67e4b..d2c4110 100644 --- a/scripts/heroes/0.gd +++ b/scripts/heroes/0.gd @@ -26,7 +26,7 @@ func control_player(state): var cost = boost_drain * state.step if Input.is_action_pressed("hero_0_boost") and switch_charge > cost: walk_speed *= 2 - air_accel *= 2 + air_accel *= 3 switch_charge -= cost .control_player(state) wallride(state)