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@ -16,7 +16,7 @@ var air_speed_build = 0.006 # `air_accel` per `switch_charge` |
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sync var switch_charge = 0 |
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var switch_charge_cap = 200 # While switching is always at 100, things like speed boost might go higher! |
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var movement_charge = 0.1 # In percent per meter (except when heroes change that) |
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var movement_charge = 0.15 # In percent per meter (except when heroes change that) |
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var fall_height = -400 # This is essentially the respawn timer |
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var switch_height = -150 # At this point, stop adding to switch_charge. This makes falls not charge you too much |
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