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@ -27,6 +27,7 @@ func _ready(): |
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func start_client(ip="", port=0): |
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if not ip: |
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ip = util.args.get_value("-ip") |
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ip = IP.resolve_hostname(ip) |
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if not port: |
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port = util.args.get_value("-port") |
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var peer = NetworkedMultiplayerENet.new() |
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@ -34,14 +35,6 @@ func start_client(ip="", port=0): |
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peer.create_client(ip, port) |
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get_tree().set_network_peer(peer) |
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# func singleplayer_init(): TODO |
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# # collect_info() TODO |
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# var peer = NetworkedMultiplayerENet.new() |
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# peer.create_server(port, 1) |
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# get_tree().set_network_peer(peer) |
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# players[1] = my_info |
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# start_game() |
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func _connect_to_matchmaker(game_port): |
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var matchmaker_peer = StreamPeerTCP.new() |
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matchmaker_peer.connect_to_host("127.0.0.1", matchmaking.SERVER_TO_SERVER_PORT) |
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