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@ -10,8 +10,12 @@ func _process(delta): |
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if not camera: |
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if not camera: |
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# This needs to happen here because players are added later |
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# This needs to happen here because players are added later |
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camera = get_node("/root/Level/Players/%d" % get_tree().get_network_unique_id()).get_node("TPCamera/Camera") |
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camera = get_node("/root/Level/Players/%d" % get_tree().get_network_unique_id()).get_node("TPCamera/Camera") |
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var size = get_size() |
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var offset = Vector2(size.x/2, size.y) # Origin at bottom |
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var pos3d = pos.get_global_transform().origin |
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var pos3d = pos.get_global_transform().origin |
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set_position(camera.unproject_position(pos3d) - offset) |
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if camera.is_position_behind(pos3d): |
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hide() |
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else: |
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show() |
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var size = get_size() |
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var offset = Vector2(size.x/2, size.y) # Origin at bottom |
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set_position(camera.unproject_position(pos3d) - offset) |
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