diff --git a/README.md b/README.md index f0aa270..3fb58c8 100644 --- a/README.md +++ b/README.md @@ -27,14 +27,17 @@ Current heroes: - CARITAS (Margarine) - SUPERBIA (Build portals) -Ideas for Heroes: +Ideas for Heroes / Abilities: - More active - - Blink (Tracer) - no cooldown, but loses all speed on hitting walls + - Blink (like tracer) costs charge - Heavy guy - Slow, but very heavy for the see-saw - Climb and glide abilities - JUMPING - More supportive + - Switch places with a TEAMMATE + - This is awesomely self-regulating because it's zero-sum + - However, it can't really gain charge because it can still be abused - Boost - Area of effect or zarya-like cast, speeds people up - Flop - Changes side of see-saw for each team (should it be mechanic instead??) - Build - Build Zineth-like rails for anyone to use @@ -42,6 +45,7 @@ Ideas for Heroes: - (Combine with LUSSURIA?) Hook and swing on terrain - More offensive - Lay traps + - Freeze a hero. A teammate of that hero must unfreeze them! (Or *n* seconds or whatever) - (Combine with PAZIENZA?) Destroy buildings - (Combine wit LUSSURIA?) Hold, then release to explode enemies away diff --git a/plans.md b/plans.md index e127ec1..88f1138 100644 --- a/plans.md +++ b/plans.md @@ -8,6 +8,7 @@ Big TODOs: - ^ I think you need more abilities for heroes, that combine well - Like, you could combine PAZIENZA with [destroys buildings] - Start making maps and figuring out what works / what you like + - Make just one new main level with the lessons you've learned from this one - I'd love to do a payload map! - More platforming for everyone (It's industria only rn tbh) - Give portals a tilted wall to fuck with acceleration diff --git a/scenes/heroes/5.tscn b/scenes/heroes/5.tscn index 1b5507c..3a57297 100644 --- a/scenes/heroes/5.tscn +++ b/scenes/heroes/5.tscn @@ -30,7 +30,7 @@ margin_left = -160.0 margin_top = -112.0 margin_right = -149.0 margin_bottom = -103.0 -cost = 20 +cost = 75 ability_name = "Build Portal" action = "hero_5_place_portal"