Browse Source

Allow more than two players to play

master
Luna 7 years ago
parent
commit
461bd229b7
1 changed files with 10 additions and 4 deletions
  1. +10
    -4
      scripts/lobby.gd

+ 10
- 4
scripts/lobby.gd View File

@ -57,12 +57,18 @@ func collect_info():
my_info.username = get_node("Username").get_text()
my_info.hero = get_node("HeroSelect").get_selected_id()
remote func register_player(id, info):
player_info[id] = info
remote func register_player(new_peer, info):
player_info[new_peer] = info
if (get_tree().is_network_server()):
# Send current players' info to new player
for peer_id in player_info:
rpc_id(id, "register_player", peer_id, player_info[peer_id])
for old_peer in player_info:
# Send new player, old player's info
rpc_id(new_peer, "register_player", old_peer, player_info[old_peer])
# You'd think this part could be met with a simple `rpc(`, but actually it can't
# My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO)
if old_peer != 1 and old_peer != new_peer:
# Send old player, new player's info (not us, no infinite loop)
rpc_id(old_peer, "register_player", new_peer, info)
if (player_info.size() == MAX_PLAYERS):
start_game()


Loading…
Cancel
Save