diff --git a/hero_0.gd b/hero_0.gd deleted file mode 100644 index be28406..0000000 --- a/hero_0.gd +++ /dev/null @@ -1,28 +0,0 @@ -extends "res://player.gd" - -const wallride_speed = 2 - -master func _integrate_forces(state): - ._integrate_forces(state) - wallride(state) - -func wallride(state): - var ray = get_node("Ray") - # If our feet aren't touching, but we are colliding, we are wall-riding - if !ray.is_colliding() and get_colliding_bodies(): - print("riding") - var aim = get_node("Yaw").get_global_transform().basis - var direction = Vector3() - if Input.is_action_pressed("move_forwards"): - direction -= aim[2] - if Input.is_action_pressed("move_backwards"): - direction += aim[2] - #var n = -1 * (state.get_transform() * state.get_contact_local_normal(0)) - #direction = n.slide(direction) * wallride_speed - direction *= 0.1 - set_gravity_scale(-0.1) - apply_impulse(Vector3(), direction) - state.integrate_forces() - else: - # We need to return to falling (we aren't riding anymore) - set_gravity_scale(1)