From 37cf9e2fcfeb2eaf39b74dd2e10eb013faa9fd53 Mon Sep 17 00:00:00 2001 From: Luna Date: Wed, 9 May 2018 14:08:28 -0400 Subject: [PATCH] Fix syntax errors in check_queue --- scripts/matchmaking.gd | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/scripts/matchmaking.gd b/scripts/matchmaking.gd index a758313..cd851af 100644 --- a/scripts/matchmaking.gd +++ b/scripts/matchmaking.gd @@ -61,7 +61,7 @@ func _process(delta): func queue(netid): print("Player " + str(netid) + " connected.") - $"..".rpc_id(netid, "_client_init", skirmish) + add_to_game(netid, skirmish) skirmishing_players.append(netid) check_queue() @@ -69,13 +69,17 @@ func queue(netid): # slave func join_game(port): # # +func add_to_game(netid, port): + lobby.rpc_id(netid, "_client_init", port) + func check_queue(): if skirmishing_players.size() >= GAME_SIZE: var port = spawn_server() - games.push(port) + games.append(port) for i in range(GAME_SIZE): var p = skirmishing_players[i] - rpc_id(p.netid, "join_game", port) + print("Moving player " + str(p) + " to game " + str(port)) + add_to_game(p, port) func spawn_server(): OS.execute("util/server.sh", ['-port='+str(next_port)], false)