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| font_data = ExtResource( 1 ) | |||||
| _sections_unfolded = [ "Font", "Settings" ] | |||||
| [resource] | |||||
| default_font = SubResource( 1 ) | |||||
| @ -0,0 +1,32 @@ | |||||
| [remap] | |||||
| importer="texture" | |||||
| type="StreamTexture" | |||||
| path="res://.import/2018-02-14-heroes.png-66ce877f0c90a512065fa1c503625ab1.stex" | |||||
| [deps] | |||||
| source_file="res://docs/2018-02-14-heroes.png" | |||||
| source_md5="98144251e8505d9c53c0ba6cf451448e" | |||||
| dest_files=[ "res://.import/2018-02-14-heroes.png-66ce877f0c90a512065fa1c503625ab1.stex" ] | |||||
| dest_md5="b9c1300d34876a596a8e284f821d7bc9" | |||||
| [params] | |||||
| compress/mode=0 | |||||
| compress/lossy_quality=0.7 | |||||
| compress/hdr_mode=0 | |||||
| compress/normal_map=0 | |||||
| flags/repeat=0 | |||||
| flags/filter=true | |||||
| flags/mipmaps=false | |||||
| flags/anisotropic=false | |||||
| flags/srgb=2 | |||||
| process/fix_alpha_border=true | |||||
| process/premult_alpha=false | |||||
| process/HDR_as_SRGB=false | |||||
| stream=false | |||||
| size_limit=0 | |||||
| detect_3d=true | |||||
| svg/scale=1.0 | |||||
| @ -0,0 +1,32 @@ | |||||
| [remap] | |||||
| importer="texture" | |||||
| type="StreamTexture" | |||||
| path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" | |||||
| [deps] | |||||
| source_file="res://icon.png" | |||||
| source_md5="7febcf604d750bd224f744362be04a8a" | |||||
| dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] | |||||
| dest_md5="e86d0a8edb5d32d9447a249948fdcf57" | |||||
| [params] | |||||
| compress/mode=0 | |||||
| compress/lossy_quality=0.7 | |||||
| compress/hdr_mode=0 | |||||
| compress/normal_map=0 | |||||
| flags/repeat=0 | |||||
| flags/filter=true | |||||
| flags/mipmaps=false | |||||
| flags/anisotropic=false | |||||
| flags/srgb=2 | |||||
| process/fix_alpha_border=true | |||||
| process/premult_alpha=false | |||||
| process/HDR_as_SRGB=false | |||||
| stream=false | |||||
| size_limit=0 | |||||
| detect_3d=true | |||||
| svg/scale=1.0 | |||||
| @ -0,0 +1,232 @@ | |||||
| [gd_scene load_steps=5 format=2] | |||||
| [ext_resource path="res://assets/theme.tres" type="Theme" id=1] | |||||
| [ext_resource path="res://scripts/custom_game.gd" type="Script" id=2] | |||||
| [ext_resource path="res://assets/DejaVuSansMono.ttf" type="DynamicFontData" id=3] | |||||
| [sub_resource type="DynamicFont" id=1] | |||||
| size = 30 | |||||
| use_mipmaps = false | |||||
| use_filter = false | |||||
| font_data = ExtResource( 3 ) | |||||
| [node name="CustomGame" type="Control"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_right = 40.0 | |||||
| margin_bottom = 40.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| theme = ExtResource( 1 ) | |||||
| script = ExtResource( 2 ) | |||||
| [node name="VSeparator" type="VSeparator" parent="." index="0"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 498.0 | |||||
| margin_top = 140.0 | |||||
| margin_right = 518.0 | |||||
| margin_bottom = 481.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| [node name="Label" type="Label" parent="." index="1"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 54.0 | |||||
| margin_top = 66.0 | |||||
| margin_right = 395.0 | |||||
| margin_bottom = 102.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| custom_fonts/font = SubResource( 1 ) | |||||
| text = "Custom Game" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="Server" type="Button" parent="." index="2"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 73.0 | |||||
| margin_top = 195.0 | |||||
| margin_right = 366.0 | |||||
| margin_bottom = 252.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Host Game" | |||||
| flat = false | |||||
| align = 1 | |||||
| [node name="Client" type="Button" parent="." index="3"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 588.0 | |||||
| margin_top = 258.0 | |||||
| margin_right = 890.0 | |||||
| margin_bottom = 315.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Join Game" | |||||
| flat = false | |||||
| align = 1 | |||||
| [node name="IPLabel" type="Label" parent="." index="4"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 592.0 | |||||
| margin_top = 205.0 | |||||
| margin_right = 625.0 | |||||
| margin_bottom = 227.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| text = "IP:" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="IP" type="TextEdit" parent="." index="5"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 632.0 | |||||
| margin_top = 203.0 | |||||
| margin_right = 891.0 | |||||
| margin_bottom = 232.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| text = "127.0.0.1" | |||||
| readonly = false | |||||
| highlight_current_line = false | |||||
| syntax_highlighting = false | |||||
| show_line_numbers = false | |||||
| highlight_all_occurrences = false | |||||
| override_selected_font_color = false | |||||
| context_menu_enabled = true | |||||
| smooth_scrolling = false | |||||
| v_scroll_speed = 80.0 | |||||
| hiding_enabled = 0 | |||||
| wrap_lines = false | |||||
| caret_block_mode = false | |||||
| caret_blink = false | |||||
| caret_blink_speed = 0.65 | |||||
| caret_moving_by_right_click = true | |||||
| [node name="Label2" type="Label" parent="." index="6"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 72.0 | |||||
| margin_top = 145.0 | |||||
| margin_right = 171.0 | |||||
| margin_bottom = 167.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| text = "Host game" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="Label3" type="Label" parent="." index="7"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 577.0 | |||||
| margin_top = 147.0 | |||||
| margin_right = 617.0 | |||||
| margin_bottom = 169.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| text = "Join Game" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="Back" type="Button" parent="." index="8"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 437.0 | |||||
| margin_top = 509.0 | |||||
| margin_right = 581.0 | |||||
| margin_bottom = 537.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Back to menu" | |||||
| flat = false | |||||
| align = 1 | |||||
| @ -0,0 +1,166 @@ | |||||
| [gd_scene load_steps=5 format=2] | |||||
| [ext_resource path="res://assets/theme.tres" type="Theme" id=1] | |||||
| [ext_resource path="res://scripts/menu.gd" type="Script" id=2] | |||||
| [sub_resource type="DynamicFontData" id=1] | |||||
| font_path = "res://assets/DejaVuSansMono.ttf" | |||||
| [sub_resource type="DynamicFont" id=2] | |||||
| size = 30 | |||||
| use_mipmaps = false | |||||
| use_filter = false | |||||
| font_data = SubResource( 1 ) | |||||
| [node name="Menu" type="Control"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_right = 1024.0 | |||||
| margin_bottom = 600.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| theme = ExtResource( 1 ) | |||||
| script = ExtResource( 2 ) | |||||
| [node name="Title" type="Label" parent="." index="0"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 60.0 | |||||
| margin_top = 50.0 | |||||
| margin_right = 248.0 | |||||
| margin_bottom = 90.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| custom_fonts/font = SubResource( 2 ) | |||||
| text = "VANAGLORIA" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="Center" type="Control" parent="." index="1"] | |||||
| anchor_left = 0.5 | |||||
| anchor_top = 0.5 | |||||
| anchor_right = 0.5 | |||||
| anchor_bottom = 0.5 | |||||
| margin_left = -20.0 | |||||
| margin_top = -20.0 | |||||
| margin_right = 20.0 | |||||
| margin_bottom = 20.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| [node name="Play" type="Button" parent="Center" index="0"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = -250.0 | |||||
| margin_top = -70.0 | |||||
| margin_right = 298.0 | |||||
| margin_bottom = -10.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Quick Play" | |||||
| flat = false | |||||
| align = 1 | |||||
| [node name="CustomGame" type="Button" parent="Center" index="1"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = -252.0 | |||||
| margin_top = 14.0 | |||||
| margin_right = 300.0 | |||||
| margin_bottom = 75.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Custom Game" | |||||
| flat = false | |||||
| align = 1 | |||||
| [node name="Singleplayer" type="Button" parent="Center" index="2"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = -251.0 | |||||
| margin_top = 104.0 | |||||
| margin_right = 299.0 | |||||
| margin_bottom = 170.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Practice Range" | |||||
| flat = false | |||||
| align = 1 | |||||
| [node name="Quit" type="Button" parent="Center" index="3"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = -252.0 | |||||
| margin_top = 200.0 | |||||
| margin_right = 298.0 | |||||
| margin_bottom = 266.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| focus_mode = 2 | |||||
| mouse_filter = 0 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 1 | |||||
| toggle_mode = false | |||||
| enabled_focus_mode = 2 | |||||
| shortcut = null | |||||
| group = null | |||||
| text = "Quit" | |||||
| flat = false | |||||
| align = 1 | |||||
| @ -0,0 +1,82 @@ | |||||
| [gd_scene load_steps=4 format=2] | |||||
| [ext_resource path="res://scenes/lobby.tscn" type="PackedScene" id=1] | |||||
| [ext_resource path="res://assets/DejaVuSansMono.ttf" type="DynamicFontData" id=2] | |||||
| [sub_resource type="DynamicFont" id=1] | |||||
| size = 40 | |||||
| use_mipmaps = false | |||||
| use_filter = false | |||||
| font_data = ExtResource( 2 ) | |||||
| [node name="Lobby" instance=ExtResource( 1 )] | |||||
| [node name="Label" type="Label" parent="." index="0"] | |||||
| anchor_left = 0.0 | |||||
| anchor_top = 0.0 | |||||
| anchor_right = 0.0 | |||||
| anchor_bottom = 0.0 | |||||
| margin_left = 602.0 | |||||
| margin_top = 276.0 | |||||
| margin_right = 938.0 | |||||
| margin_bottom = 324.0 | |||||
| rect_pivot_offset = Vector2( 0, 0 ) | |||||
| mouse_filter = 2 | |||||
| mouse_default_cursor_shape = 0 | |||||
| size_flags_horizontal = 1 | |||||
| size_flags_vertical = 4 | |||||
| custom_fonts/font = SubResource( 1 ) | |||||
| text = "Practice Range" | |||||
| percent_visible = 1.0 | |||||
| lines_skipped = 0 | |||||
| max_lines_visible = -1 | |||||
| [node name="HeroSelect" parent="." index="1"] | |||||
| margin_top = 62.0 | |||||
| margin_bottom = 62.0 | |||||
| [node name="Username" parent="." index="2"] | |||||
| visible = false | |||||
| margin_top = 308.0 | |||||
| margin_bottom = 341.0 | |||||
| [node name="Spectating" parent="." index="3"] | |||||
| visible = false | |||||
| [node name="LevelSelect" parent="." index="4"] | |||||
| margin_top = 401.0 | |||||
| margin_bottom = 442.0 | |||||
| items = [ "Platform map", null, false, 0, null, "City-like thing", null, false, 1, null, "Slide", null, false, 2, null ] | |||||
| [node name="TeamLabel" parent="." index="5"] | |||||
| visible = false | |||||
| [node name="Team" parent="." index="6"] | |||||
| visible = false | |||||
| [node name="PlayerList" parent="." index="7"] | |||||
| visible = false | |||||
| [node name="StartGame" parent="." index="8"] | |||||
| margin_left = 41.0 | |||||
| margin_top = 486.0 | |||||
| margin_right = 163.0 | |||||
| margin_bottom = 526.0 | |||||
| text = "Play!" | |||||
| [node name="VSeparator" parent="." index="9"] | |||||
| visible = false | |||||
| [editable path="HeroSelect"] | |||||
| @ -0,0 +1,14 @@ | |||||
| extends Control | |||||
| func _ready(): | |||||
| get_node("Server").connect("pressed", self, "_start_server") | |||||
| get_node("Client").connect("pressed", self, "_start_client") | |||||
| get_node("Back").connect("pressed", get_tree(), "change_scene", ["res://scenes/menu.tscn"]) | |||||
| func _start_server(): | |||||
| # Custom Game can assume we're playing as well | |||||
| networking.start_server() | |||||
| func _start_client(): | |||||
| var ip = get_node("IP").text | |||||
| networking.start_client(ip) | |||||
| @ -1,271 +1,114 @@ | |||||
| extends "res://scripts/args.gd" | |||||
| extends Control | |||||
| var SERVER_PORT = 54672 | |||||
| var MAX_PLAYERS = 50 | |||||
| var player_info = {} | |||||
| var my_info = {} | |||||
| var begun = false | |||||
| var server_playing = true | |||||
| var global_server_ip = "nv.cosinegaming.com" | |||||
| var players_done = [] | |||||
| var is_connected = false # Technically this can be done with ENetcetera but it's easier this way | |||||
| func setup_options(): | |||||
| var opts = Options.new() | |||||
| opts.set_banner(('A non-violent MOBA inspired by Overwatch and Zineth')) | |||||
| opts.add('-singleplayer', false, 'Whether to run singeplayer, starting immediately') | |||||
| opts.add('-server', false, 'Whether to run as server') | |||||
| opts.add('-client', false, 'Immediately connect as client') | |||||
| opts.add('-silent', false, 'If the server is not playing, merely serving') | |||||
| opts.add('-hero', 'r', 'Your choice of hero (index)') | |||||
| opts.add('-level', 'r', 'Your choice of level (index) - server only!') | |||||
| opts.add('-start-game', false, 'Join as a client and immediately start the game') | |||||
| opts.add('-ai', true, 'Run this client as AI') | |||||
| opts.add('-no-record', true, "Don't record this play for AI later") | |||||
| opts.add('-h', false, "Print help") | |||||
| return opts | |||||
| func option_sel(button_name, option): | |||||
| var button = get_node(button_name) | |||||
| if option == "r": | |||||
| option = randi() % button.get_item_count() | |||||
| else: | |||||
| option = int(option) | |||||
| button.select(option) | |||||
| onready var hero_select = get_node("HeroSelect/Hero") | |||||
| onready var level_select = get_node("LevelSelect") | |||||
| onready var start_game_button = get_node("StartGame") | |||||
| onready var ready_button = get_node("Ready") | |||||
| func _ready(): | func _ready(): | ||||
| my_info.version = [0,0,0] # Semantic versioning: [0].[1].[2] | |||||
| randomize() | |||||
| get_node("GameBrowser/Play").connect("pressed", self, "connect_global_server") | |||||
| get_node("PlayerSettings/HeroSelect").connect("item_selected", self, "select_hero") | |||||
| get_node("PlayerSettings/Username").connect("text_changed", self, "resend_name") | |||||
| get_node("JoinedGameLobby/StartGame").connect("pressed", self, "start_game") | |||||
| get_node("CustomGame/Server").connect("pressed", self, "_server_init") | |||||
| get_node("CustomGame/Client").connect("pressed", self, "_client_init") | |||||
| get_node("CustomGame/Singleplayer").connect("pressed", self, "_singleplayer_init") | |||||
| get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level") | |||||
| var o = setup_options() | |||||
| o.parse() | |||||
| if o.get_value("-silent"): | |||||
| server_playing = false # TODO: Uncaps :( | |||||
| if o.get_value("-hero"): | |||||
| var hero = o.get_value("-hero") | |||||
| option_sel("PlayerSettings/HeroSelect", hero) | |||||
| # For some reason, calling option_sel doesn't trigger the actual selection | |||||
| select_hero(get_node("PlayerSettings/HeroSelect").get_selected_id()) | |||||
| if o.get_value("-level"): | |||||
| option_sel("CustomGame/LevelSelect", o.get_value("-level")) | |||||
| if o.get_value("-server"): | |||||
| call_deferred("_server_init") | |||||
| if o.get_value("-client"): | |||||
| call_deferred("_client_init") | |||||
| if o.get_value("-start-game"): | |||||
| my_info.start_game = true | |||||
| call_deferred("_client_init") | |||||
| if o.get_value("-singleplayer"): | |||||
| call_deferred("_singleplayer_init") | |||||
| if o.get_value("-ai"): | |||||
| my_info.is_ai = true | |||||
| if not o.get_value("-no-record") and not o.get_value("-ai"): | |||||
| my_info.record = true | |||||
| if o.get_value('-h'): | |||||
| o.print_help() | |||||
| quit() | |||||
| get_tree().connect("network_peer_connected", self, "_player_connected") | |||||
| get_tree().connect("network_peer_disconnected", self, "_player_disconnected") | |||||
| get_tree().connect("connected_to_server", self, "_connected_ok") | |||||
| func connect_global_server(): | |||||
| _client_init(global_server_ip) | |||||
| func _client_init(ip=null): | |||||
| collect_info() | |||||
| var peer = NetworkedMultiplayerENet.new() | |||||
| if not ip: | |||||
| ip = get_node("CustomGame/IP").get_text() | |||||
| ip = IP.resolve_hostname(ip) | |||||
| peer.create_client(ip, SERVER_PORT) | |||||
| get_tree().set_network_peer(peer) | |||||
| get_node("CustomGame/Client").set_text("Clienting!") | |||||
| func _singleplayer_init(): | |||||
| collect_info() | |||||
| var peer = NetworkedMultiplayerENet.new() | |||||
| peer.create_server(SERVER_PORT, 1) | |||||
| get_tree().set_network_peer(peer) | |||||
| player_info[1] = my_info | |||||
| start_game() | |||||
| func _server_init(): | |||||
| collect_info() | |||||
| var peer = NetworkedMultiplayerENet.new() | |||||
| peer.create_server(SERVER_PORT, MAX_PLAYERS) | |||||
| get_tree().set_network_peer(peer) | |||||
| is_connected = true | |||||
| get_node("CustomGame/Server").set_text("Serving!") | |||||
| get_node("JoinedGameLobby").show() | |||||
| if server_playing: | |||||
| player_info[1] = my_info | |||||
| # Connect (to networking) | |||||
| get_node("Username").connect("text_changed", self, "_send_name") | |||||
| get_node("Spectating").connect("toggled", self, "_set_info_callback", ["spectating"]) | |||||
| ready_button.connect("toggled", self, "_set_info_callback", ["ready"]) | |||||
| start_game_button.connect("pressed", networking, "start_game") | |||||
| # Connect (from networking) | |||||
| networking.connect("info_updated", self, "render_player_list") | |||||
| get_tree().connect("connected_to_server", self, "_connected") | |||||
| # Connect (static) | |||||
| get_node("Back").connect("pressed", self, "_exit_to_menu") | |||||
| var spectating = util.args.get_value("-silent") | |||||
| get_node("Spectating").pressed = spectating | |||||
| # Shown, maybe, in _check_begun | |||||
| start_game_button.hide() | |||||
| if get_tree().is_network_server(): | |||||
| start_game_button.show() | |||||
| func _player_connected(id): | |||||
| pass | |||||
| if get_tree().is_network_server(): | |||||
| # We put level in our players dict because it's automatically broadcast to other players | |||||
| var level = util.args.get_value("-level") | |||||
| if level == "r": | |||||
| level = randi() % level_select.get_item_count() | |||||
| level = int(level) | |||||
| _set_level(level) | |||||
| level_select.show() | |||||
| level_select.select(level) | |||||
| level_select.connect("item_selected", self, "_set_level") | |||||
| else: | |||||
| level_select.hide() | |||||
| func _player_disconnected(id): | |||||
| if get_tree().is_network_server(): | if get_tree().is_network_server(): | ||||
| rpc("unregister_player", id) | |||||
| call_deferred("render_player_list") | |||||
| _connected() | |||||
| func _connected_ok(): | |||||
| rpc("register_player", get_tree().get_network_unique_id(), my_info) | |||||
| if "start_game" in my_info and my_info.start_game: | |||||
| rpc_id(1, "start_game") | |||||
| get_node("JoinedGameLobby").show() | |||||
| is_connected = true | |||||
| func _connected(): | |||||
| func collect_info(): | |||||
| if not "username" in my_info: | |||||
| my_info.username = get_node("PlayerSettings/Username").get_text() | |||||
| if not "hero" in my_info: | |||||
| my_info.hero = get_node("PlayerSettings/HeroSelect").get_selected_id() | |||||
| if not "is_right_team" in my_info: | |||||
| my_info.is_right_team = false # Server assigns team, wait for that | |||||
| _send_name() | |||||
| networking.set_info_from_server("ready", false) | |||||
| networking.set_info_from_server("spectating", util.args.get_value("-silent")) | |||||
| networking.set_info_from_server("begun", false) | |||||
| if util.args.get_value("-hero") == "r": | |||||
| hero_select.random_hero() | |||||
| else: | |||||
| hero_select.set_hero(int(util.args.get_value("-hero"))) | |||||
| remote func register_player(new_peer, info): | |||||
| player_info[new_peer] = info | |||||
| render_player_list() | |||||
| if (get_tree().is_network_server()): | |||||
| var right_team_count = 0 | |||||
| # Send current players' info to new player | |||||
| for old_peer in player_info: | |||||
| # Send new player, old player's info | |||||
| rpc_id(new_peer, "register_player", old_peer, player_info[old_peer]) | |||||
| if old_peer != new_peer: | |||||
| # We need to assign team later, so count current | |||||
| if player_info[old_peer].is_right_team: | |||||
| right_team_count += 1 | |||||
| # You'd think this part could be met with a simple `rpc(`, but actually it can't | |||||
| # My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO) | |||||
| if old_peer != 1: | |||||
| # Send old player, new player's info (not us, no infinite loop) | |||||
| rpc_id(old_peer, "register_player", new_peer, info) | |||||
| if begun: | |||||
| rpc_id(old_peer, "spawn_player", new_peer) | |||||
| rpc_id(old_peer, "begin_player_deferred", new_peer) # Spawning is deferred | |||||
| if not server_playing: | |||||
| # We didn't catch this in player_info | |||||
| rpc_id(1, "spawn_player", new_peer) | |||||
| rpc_id(1, "begin_player_deferred", new_peer) # Spawning is deferred | |||||
| var assign_right_team = right_team_count * 2 < player_info.size() | |||||
| rpc("assign_team", new_peer, assign_right_team) | |||||
| if not begun and player_info.size() == MAX_PLAYERS: | |||||
| start_game() | |||||
| if begun: | |||||
| rpc_id(new_peer, "pre_configure_game", my_info.level) | |||||
| rpc_id(new_peer, "post_configure_game") | |||||
| if util.args.get_value("-start-game"): | |||||
| networking.start_game() | |||||
| sync func unregister_player(peer): | |||||
| player_info.erase(peer) | |||||
| get_node("/root/Level/Players/%d" % peer).queue_free() | |||||
| func _set_level(level): | |||||
| networking.level = level | |||||
| func select_hero(hero): | |||||
| var description = get_node("PlayerSettings/HeroSelect").hero_text[hero] | |||||
| get_node("PlayerSettings/HeroDescription").set_text(description) | |||||
| if is_connected: | |||||
| rpc("set_hero", get_tree().get_network_unique_id(), hero) | |||||
| # Because of the annoying way callbacks work (automatic parameter, optional parameter) | |||||
| # We need a utility function for making these kinds of callbacks for set_info | |||||
| func _set_info_callback(value, key): | |||||
| networking.set_info_from_server(key, value) | |||||
| sync func set_hero(peer, hero): | sync func set_hero(peer, hero): | ||||
| player_info[peer].hero = hero | |||||
| networking.players[peer].hero = hero | |||||
| render_player_list() | render_player_list() | ||||
| func resend_name(): | |||||
| var name = get_node("PlayerSettings/Username").get_text() | |||||
| rpc("set_name", get_tree().get_network_unique_id(), name) | |||||
| sync func set_name(peer, name): | |||||
| player_info[peer].username = name | |||||
| render_player_list() | |||||
| func _send_name(): | |||||
| var name = get_node("Username").text | |||||
| networking.set_info_from_server("username", name) | |||||
| sync func assign_team(peer, is_right_team): | |||||
| player_info[peer].is_right_team = is_right_team | |||||
| if peer == get_tree().get_network_unique_id(): | |||||
| if is_right_team: | |||||
| get_node("PlayerSettings/Team").set_text("Right Team") | |||||
| else: | |||||
| get_node("PlayerSettings/Team").set_text("Left Team") | |||||
| render_player_list() | |||||
| func _check_begun(): | |||||
| if networking.players.has(1) and networking.players[1].has("begun"): | |||||
| var game_started = networking.players[1].begun | |||||
| if game_started: | |||||
| start_game_button.show() | |||||
| start_game_button.text = "Join game" | |||||
| # The "Ready" toggle doesn't really make sense on a started game | |||||
| ready_button.hide() | |||||
| func render_player_list(): | func render_player_list(): | ||||
| if has_node("PlayerSettings"): | |||||
| var list = "" | |||||
| var hero_names = get_node("PlayerSettings/HeroSelect").hero_names | |||||
| for p in player_info: | |||||
| list += "%-15s" % player_info[p].username | |||||
| list += "%-20s" % hero_names[player_info[p].hero] | |||||
| if player_info[p].is_right_team: | |||||
| list += "Right Team" | |||||
| else: | |||||
| list += "Left Team" | |||||
| _check_begun() | |||||
| var list = "" | |||||
| var hero_names = hero_select.hero_names | |||||
| for p in networking.players: | |||||
| var player = networking.players[p] | |||||
| # A spectating server is just a dedicated server, ignore it | |||||
| if p and player.has("spectating") and not (player.spectating and p == 1): | |||||
| var username = player.username if player.has("username") else "Loading..." | |||||
| list += "%-15s " % username | |||||
| var hero = hero_names[player.hero] if player.has("hero") else "Loading..." | |||||
| list += "%-10s " % hero | |||||
| var team = "Loading..." | |||||
| if player.has("is_right_team"): | |||||
| if player.is_right_team: | |||||
| team = "Right Team" | |||||
| else: | |||||
| team = "Left Team" | |||||
| list += "%-11s" % team | |||||
| var ready_text = "Ready" if player.has("ready") and player.ready else "" | |||||
| list += "%-6s" % ready_text | |||||
| if player.has("spectating") and player.spectating: | |||||
| list += "Spectating" | |||||
| list += "\n" | list += "\n" | ||||
| get_node("JoinedGameLobby/PlayerList").set_text(list) | |||||
| sync func start_game(): | |||||
| my_info.level = get_node("CustomGame/LevelSelect").get_selected_id() | |||||
| rpc("pre_configure_game", my_info.level) | |||||
| sync func done_preconfiguring(who): | |||||
| players_done.append(who) | |||||
| if players_done.size() == player_info.size(): | |||||
| # We call deferred in case singleplayer has placing the player in queue still | |||||
| call_deferred("rpc", "post_configure_game") | |||||
| sync func spawn_player(p): | |||||
| var hero = player_info[p].hero | |||||
| var player = load("res://scenes/heroes/" + str(hero) + ".tscn").instance() | |||||
| player.set_name(str(p)) | |||||
| player.set_network_master(p) | |||||
| player.player_info = player_info[p] | |||||
| get_node("/root/Level/Players").call_deferred("add_child", player) | |||||
| sync func pre_configure_game(level): | |||||
| begun = true | |||||
| my_info.level = level # Remember the level for future player registration | |||||
| var self_peer_id = get_tree().get_network_unique_id() | |||||
| # Remove the interface so as to not fuck with things | |||||
| # But we still need the lobby alive to deal with networking! | |||||
| for element in get_node("/root/Lobby").get_children(): | |||||
| element.queue_free() | |||||
| var world = load("res://scenes/levels/%d.tscn" % level).instance() | |||||
| get_node("/root").add_child(world) | |||||
| # Load all players (including self) | |||||
| for p in player_info: | |||||
| player_info[p].level = level | |||||
| spawn_player(p) | |||||
| rpc_id(1, "done_preconfiguring", self_peer_id) | |||||
| func begin_player(peer): | |||||
| get_node("/root/Level/Players/%d" % peer).begin() | |||||
| remote func begin_player_deferred(peer): | |||||
| call_deferred("begin_player", peer) | |||||
| sync func reset_state(): | |||||
| players_done = [] | |||||
| get_node("/root/Level").queue_free() | |||||
| get_node("PlayerList").set_text(list) | |||||
| sync func post_configure_game(): | |||||
| # Begin all players (including self) | |||||
| for p in player_info: | |||||
| begin_player_deferred(p) | |||||
| func _exit_to_menu(): | |||||
| get_tree().network_peer.close_connection() | |||||
| get_tree().change_scene("res://scenes/menu.tscn") | |||||
| @ -0,0 +1,105 @@ | |||||
| extends Node | |||||
| var SERVER_TO_SERVER_PORT = 54671 | |||||
| var MATCHMAKING_PORT = 54672 | |||||
| var GAME_SIZE = 6 | |||||
| # Number of games we can make without blowing up the computer | |||||
| var MAX_GAMES = 50 # Totally random guess | |||||
| var next_port = 54673 | |||||
| # Filled with queue info which contains | |||||
| # { "netid" } | |||||
| var skirmishing_players = [] | |||||
| var skirmish | |||||
| # To avoid the confusion of the gameSERVERS being CLIENTS, | |||||
| # we just call them games whenever possible | |||||
| # var games = [] | |||||
| var game_connections = [] | |||||
| var game_streams = [] | |||||
| # Matchmaker to game servers | |||||
| var matchmaker_to_games | |||||
| enum messages { | |||||
| ready_to_connect, | |||||
| } | |||||
| onready var lobby = get_node("..") | |||||
| func _ready(): | |||||
| # By default, having this node doesn't do naything | |||||
| # You must call start_matchmaker to enable it | |||||
| # If not called, don't call _process (= don't matchmake) | |||||
| set_process(false) | |||||
| func start_matchmaker(): | |||||
| # Actually run the matchmaker | |||||
| set_process(true) | |||||
| # Setup skirmish server | |||||
| skirmish = spawn_server() | |||||
| # Set up communication between GAMESERVERS | |||||
| # This is necessary for eg, when a player leaves to backfill | |||||
| matchmaker_to_games = TCP_Server.new() | |||||
| if matchmaker_to_games.listen(SERVER_TO_SERVER_PORT): | |||||
| print("Error, could not listen") | |||||
| # Use ENet for matchmaker because we can (makes client code cleaner) | |||||
| var matchmaker_to_players = NetworkedMultiplayerENet.new() | |||||
| print("Starting matchmaker on port " + str(MATCHMAKING_PORT)) | |||||
| matchmaker_to_players.create_server(MATCHMAKING_PORT, MAX_GAMES) | |||||
| get_tree().set_network_peer(matchmaker_to_players) | |||||
| matchmaker_to_players.connect("peer_connected", self, "queue") | |||||
| func _process(delta): | |||||
| # Manage connection to GAMESERVERS (not clients) | |||||
| if matchmaker_to_games.is_connection_available(): # check if a gameserver's trying to connect | |||||
| var game = matchmaker_to_games.take_connection() # accept connection | |||||
| game_connections.append(game) # store the connection | |||||
| var stream = PacketPeerStream.new() | |||||
| stream.set_stream_peer(game) # bind peerstream to new client | |||||
| game_streams.append(stream) # make new data transfer object for game | |||||
| for stream in game_streams: | |||||
| if stream.get_available_packet_count(): | |||||
| var message = stream.get_var() | |||||
| if message == messages.ready_to_connect: | |||||
| var port = stream.get_var() | |||||
| print("Server " + str(port) + " has requested connection") | |||||
| skirmish_to_game(port, GAME_SIZE) | |||||
| func queue(netid): | |||||
| print("Player " + str(netid) + " connected.") | |||||
| add_to_game(netid, skirmish) | |||||
| skirmishing_players.append(netid) | |||||
| check_queue() | |||||
| # # This is only for clients, but it's in here so we can rpc it easily | |||||
| # slave func join_game(port): | |||||
| # # | |||||
| func add_to_game(netid, port): | |||||
| networking.rpc_id(netid, "reconnect", port) | |||||
| func skirmish_to_game(port, count=1): | |||||
| for i in range(count): | |||||
| if not skirmishing_players.size(): | |||||
| return false | |||||
| print(skirmishing_players[0]) | |||||
| print("to") | |||||
| print(port) | |||||
| add_to_game(skirmishing_players[0], port) | |||||
| return true | |||||
| func check_queue(): | |||||
| # Prefer making a full game to backfilling | |||||
| if skirmishing_players.size() >= GAME_SIZE: | |||||
| spawn_server() | |||||
| # games.append(port) | |||||
| func spawn_server(): | |||||
| OS.execute("util/server.sh", ['-port='+str(next_port)], false) | |||||
| next_port += 1 | |||||
| return (next_port - 1) # Return original port | |||||
| @ -0,0 +1,56 @@ | |||||
| extends Control | |||||
| func _ready(): | |||||
| randomize() | |||||
| _gui_setup() | |||||
| _arg_actions() | |||||
| # GUI | |||||
| func _gui_setup(): | |||||
| get_node("Center/Play").connect("pressed", self, "_find_game") | |||||
| get_node("Center/CustomGame").connect("pressed", self, "_custom_game") | |||||
| get_node("Center/Singleplayer").connect("pressed", self, "_singleplayer") | |||||
| get_node("Center/Quit").connect("pressed", get_tree(), "quit") | |||||
| func _find_game(): | |||||
| # var ip = networking.global_server_ip | |||||
| var ip = util.args.get_value("-ip") | |||||
| var port = networking.matchmaking.MATCHMAKING_PORT | |||||
| networking.start_client(ip, port) | |||||
| func _custom_game(): | |||||
| get_tree().change_scene("res://scenes/custom_game.tscn") | |||||
| func _singleplayer(): | |||||
| networking.start_server() | |||||
| get_tree().change_scene("res://scenes/singleplayer_lobby.tscn") | |||||
| # Command line | |||||
| func _option_sel(button_name, option): | |||||
| var button = get_node(button_name) | |||||
| if option == "r": | |||||
| option = randi() % button.get_item_count() | |||||
| else: | |||||
| option = int(option) | |||||
| button.select(option) | |||||
| func _arg_actions(): | |||||
| var o = util.args | |||||
| # if o.get_value("-ai"): | |||||
| # my_info.is_ai = true | |||||
| # if not o.get_value("-no-record") and not o.get_value("-ai"): | |||||
| # my_info.record = true | |||||
| if o.get_value("-server"): | |||||
| networking.start_server() | |||||
| if o.get_value("-matchmaker"): | |||||
| networking.matchmaking.start_matchmaker() | |||||
| if o.get_value("-client"): | |||||
| networking.start_client() | |||||
| if o.get_value("-singleplayer"): | |||||
| _singleplayer() | |||||
| if o.get_value('-h'): | |||||
| o.print_help() | |||||
| quit() | |||||
| @ -0,0 +1,193 @@ | |||||
| extends Node | |||||
| onready var matchmaking = preload("res://scripts/matchmaking.gd").new() | |||||
| remote var players = {} | |||||
| var players_done = [] | |||||
| var global_server_ip = "nv.cosinegaming.com" | |||||
| var matchmaker_tcp | |||||
| var right_team_next = false | |||||
| var level | |||||
| signal info_updated | |||||
| func _ready(): | |||||
| add_child(matchmaking) | |||||
| get_tree().connect("network_peer_disconnected", self, "unregister_player") | |||||
| get_tree().connect("network_peer_connected", self, "register_player") | |||||
| get_tree().connect("connected_to_server", self, "_on_connect") | |||||
| connect("info_updated", self, "_check_info") | |||||
| func start_client(ip="", port=0): | |||||
| if not ip: | |||||
| ip = util.args.get_value("-ip") | |||||
| ip = IP.resolve_hostname(ip) | |||||
| if not port: | |||||
| port = util.args.get_value("-port") | |||||
| var peer = NetworkedMultiplayerENet.new() | |||||
| print("Connecting to " + ip + ":" + str(port)) | |||||
| peer.create_client(ip, port) | |||||
| get_tree().set_network_peer(peer) | |||||
| get_tree().change_scene("res://scenes/lobby.tscn") | |||||
| remote func reconnect(port): | |||||
| # Reset previously known players | |||||
| players = {} | |||||
| start_client("", port) | |||||
| func _connect_to_matchmaker(game_port): | |||||
| var matchmaker_peer = StreamPeerTCP.new() | |||||
| matchmaker_peer.connect_to_host("127.0.0.1", matchmaking.SERVER_TO_SERVER_PORT) | |||||
| var matchmaker_tcp = PacketPeerStream.new() | |||||
| matchmaker_tcp.set_stream_peer(matchmaker_peer) | |||||
| matchmaker_tcp.put_var(matchmaking.messages.ready_to_connect) | |||||
| matchmaker_tcp.put_var(game_port) | |||||
| func start_server(port=0): | |||||
| if not port: | |||||
| port = util.args.get_value("-port") | |||||
| var peer = NetworkedMultiplayerENet.new() | |||||
| print("Starting server on port " + str(port)) | |||||
| peer.create_server(port, matchmaking.GAME_SIZE) | |||||
| get_tree().set_network_peer(peer) | |||||
| # As soon as we're listening, let the matchmaker know | |||||
| _connect_to_matchmaker(port) | |||||
| register_player(get_tree().get_network_unique_id()) | |||||
| if util.args.get_value("-silent"): | |||||
| set_info("spectating", true) | |||||
| get_tree().change_scene("res://scenes/lobby.tscn") | |||||
| master func _start_game(): | |||||
| rpc("_pre_configure_game", level) | |||||
| func start_game(): | |||||
| rpc_id(1, "_start_game") | |||||
| func send_all_info(new_peer): | |||||
| for p in players: | |||||
| if p != new_peer: | |||||
| for key in players[p]: | |||||
| var val = players[p][key] | |||||
| # TODO: This broadcasts every connected peer, | |||||
| # which isn't really a problem but it's lazy | |||||
| set_info(key, val, p) | |||||
| func _right_team_next(): | |||||
| var right_team_count = 0 | |||||
| for p in players: | |||||
| var player = players[p] | |||||
| if player.has("is_right_team") and player.is_right_team: | |||||
| right_team_count += 1 | |||||
| return (right_team_count <= players.size() / 2) | |||||
| remote func register_player(new_peer): | |||||
| if get_tree().is_network_server(): | |||||
| # I tell new player about all the existing people | |||||
| send_all_info(new_peer) | |||||
| set_info("is_right_team", _right_team_next(), new_peer) | |||||
| sync func unregister_player(peer): | |||||
| players.erase(peer) | |||||
| var p = util.get_player(peer) | |||||
| if p: | |||||
| p.queue_free() | |||||
| emit_signal("info_updated") | |||||
| sync func _set_info(key, value, peer): | |||||
| if not players.has(peer): | |||||
| players[peer] = {} | |||||
| players[peer][key] = value | |||||
| emit_signal("info_updated") | |||||
| master func set_info(key, value, peer=0): | |||||
| if not peer: | |||||
| peer = get_tree().get_network_unique_id() | |||||
| rpc("_set_info", str(key), value, peer) | |||||
| # When connectivity is not yet guaranteed, the only one we know is always | |||||
| # connected to everyone is the server. So in initial handshakes, it's better to | |||||
| # tell the server what to tell everyone to do | |||||
| func set_info_from_server(key, value, peer=0): | |||||
| if not peer: | |||||
| peer = get_tree().get_network_unique_id() | |||||
| rpc_id(1, "set_info", key, value, peer) | |||||
| func _on_connect(): | |||||
| register_player(get_tree().get_network_unique_id()) | |||||
| emit_signal("info_updated") | |||||
| func _check_info(): | |||||
| # Check for "everyone is ready" | |||||
| # Only have 1 person check this, might as well be server | |||||
| if get_tree().is_network_server(): | |||||
| var ready = true | |||||
| for p in players: | |||||
| if not players[p].has("spectating") or not players[p].spectating: | |||||
| if not players[p].has("ready") or not players[p].ready: | |||||
| ready = false | |||||
| if ready: | |||||
| start_game() | |||||
| sync func _spawn_player(p): | |||||
| var hero = 0 | |||||
| if players[p].has("hero"): | |||||
| hero = players[p].hero | |||||
| var player = load("res://scenes/heroes/" + str(hero) + ".tscn").instance() | |||||
| player.set_name(str(p)) | |||||
| player.set_network_master(p) | |||||
| player.player_info = players[p] | |||||
| get_node("/root/Level/Players").add_child(player) | |||||
| func _begin_player(p): | |||||
| var player = util.get_player(p) | |||||
| player.begin() | |||||
| sync func _pre_configure_game(level): | |||||
| var self_peer_id = get_tree().get_network_unique_id() | |||||
| var self_begun = players[self_peer_id].begun | |||||
| if not self_begun: | |||||
| get_node("/root/Lobby").hide() | |||||
| var world = load("res://scenes/levels/%d.tscn" % level).instance() | |||||
| get_node("/root").add_child(world) | |||||
| # Load all players (including self) | |||||
| for p in players: | |||||
| if not players[p].spectating: | |||||
| var existing_player = util.get_player(p) | |||||
| if not self_begun or not existing_player: | |||||
| _spawn_player(p) | |||||
| for p in players: | |||||
| if not players[p].spectating: | |||||
| # Begin requires all players | |||||
| _begin_player(p) | |||||
| # Why do we check first? Weird error. It's because set_info triggers a | |||||
| # start_game if everyone is ready | |||||
| # This causes a stack overflow if we call it from here repeatedly | |||||
| # So we only change it once, only start_game twice, and avoida segfault | |||||
| if not self_begun: | |||||
| print("setting my begun to true") | |||||
| set_info("begun", true) | |||||
| rpc_id(1, "_done_preconfiguring", self_peer_id) | |||||
| sync func _done_preconfiguring(who): | |||||
| players_done.append(who) | |||||
| if players_done.size() == players.size(): | |||||
| print("done") | |||||
| rpc("_post_configure_game") | |||||
| sync func _post_configure_game(): | |||||
| # Begin all players (including self) | |||||
| # TODO: What do? Maybe, unpause game? | |||||
| pass | |||||
| sync func reset_state(): | |||||
| players_done = [] | |||||
| get_node("/root/Level").queue_free() | |||||
| @ -0,0 +1 @@ | |||||
| godot-server -matchmaker | |||||
| @ -1,2 +1,2 @@ | |||||
| godot -level=2 -silent -server -start-game | |||||
| godot-server -level=2 -silent -server "$@" | |||||