A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. extends Node
  2. var recording
  3. var time
  4. var set_spawn = true
  5. func _ready():
  6. if is_network_master():
  7. print("readdyyyyy")
  8. read_recording()
  9. set_spawn = true
  10. time = 0
  11. set_physics_process(true)
  12. func _physics_process(delta):
  13. if is_network_master():
  14. if set_spawn:
  15. get_node("..").set_translation(str2var(recording.spawn))
  16. get_node("..").switch_charge = str2var(recording.switch_charge)
  17. print(get_node("..").get_translation())
  18. set_spawn = false
  19. play_keys()
  20. # It's actually better to do this 2nd
  21. # Since input is, on average, called 1/2way through a frame
  22. time += delta
  23. func read_recording():
  24. # Gather all existing recordings
  25. var possible = []
  26. var begin = "%d-%d" % [get_node("..").player_info.level, get_node("..").player_info.hero]
  27. var path = "res://recordings/"
  28. var dir = Directory.new()
  29. dir.open(path)
  30. dir.list_dir_begin()
  31. while true:
  32. var fname = dir.get_next()
  33. if fname == "":
  34. # Indicates end of directory
  35. break
  36. if fname.begins_with(begin):
  37. possible.append(fname)
  38. dir.list_dir_end()
  39. # Now pick a random one
  40. var fname = possible[randi() % possible.size()]
  41. # Read the file into recording.events for later use
  42. var frec = File.new()
  43. frec.open(path + fname, File.READ)
  44. recording = parse_json(frec.get_as_text())
  45. frec.close()
  46. func apply_dict(from, to):
  47. if typeof(from) != TYPE_DICTIONARY:
  48. return from
  49. else:
  50. for key in from:
  51. to[key] = apply_dict(from[key], to[key])
  52. return to
  53. func obj_to_event(d):
  54. var e
  55. if d.type == "motion": e = InputEventMouseMotion.new()
  56. if d.type == "key": e = InputEventKey.new()
  57. if d.type == "mb": e = InputEventMouseButton.new()
  58. d.erase("type") # Not in the event
  59. apply_dict(d, e)
  60. return e
  61. func play_keys():
  62. # events[0] is first event
  63. # events[0][0] is first event's TIME
  64. if recording.events.size() == 0:
  65. get_node("..").spawn() # This may cause spawn twice, I hope this isn't a problem
  66. # get_node("..").switch_charge = 0 # This needs to reset so the recording is accurate
  67. read_recording()
  68. while float(recording.events[0][0]) <= time:
  69. # events[0][1] is first event's EVENT
  70. var event_obj = recording.events.pop_front()[1]
  71. var event = obj_to_event(event_obj)
  72. Input.parse_input_event(event)
  73. #._input(event)
  74. #get_node("TPCamera")._input(event)