A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. A Nonviolent MOBA
  2. =================
  3. > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
  4. Main mechanics ideas:
  5. - Teams start side-by-side and must get to objective
  6. - Objective is a see-saw: have more mass on your side of point
  7. Side mechanics ideas:
  8. - Maze-like map
  9. - After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  10. - Speed up slowly over time. Reset on switch
  11. Ideas for characters:
  12. - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
  13. - Merge (Mercy) - combines with someone to boost their speed
  14. - Amp it up (Lucio/Zarya) - Area of effect or zarya-like cast, speeds people up
  15. - Changes side of see-saw for each team (should it be mechanic instead??)
  16. - Build Zineth-like rails for anyone to use
  17. - Teleportation (for others!), like Symettra (but faster pace)
  18. - Heavy guy - Slow, but very heavy for the see-saw
  19. Key concepts:
  20. - From mobas we take:
  21. - An emphasis on teamwork (Objective-based is a plus)
  22. - Rich, emergent interaction
  23. - Quick battles (very high replay value)
  24. - From Zineth we take:
  25. - A rethinking of racing games
  26. - High skill cap, low skill floor
  27. - Forgiving gameplay