A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2]
  4. [sub_resource type="SphereShape" id=1]
  5. radius = 7.0
  6. [node name="RigidBody" index="0" instance=ExtResource( 1 )]
  7. collision_layer = 8
  8. collision_mask = 13
  9. script = ExtResource( 2 )
  10. [node name="Crosshair" parent="MasterOnly" index="0"]
  11. text = ""
  12. [node name="RepellingHUD" type="Label" parent="MasterOnly" index="1"]
  13. anchor_left = 0.5
  14. anchor_top = 0.5
  15. anchor_right = 0.5
  16. anchor_bottom = 0.5
  17. margin_left = -20.0
  18. margin_top = -7.0
  19. margin_right = 20.0
  20. margin_bottom = 7.0
  21. rect_pivot_offset = Vector2( 0, 0 )
  22. mouse_filter = 2
  23. mouse_default_cursor_shape = 0
  24. size_flags_horizontal = 1
  25. size_flags_vertical = 4
  26. text = "\\/"
  27. align = 1
  28. percent_visible = 1.0
  29. lines_skipped = 0
  30. max_lines_visible = -1
  31. [node name="Area" type="Area" parent="." index="6"]
  32. input_ray_pickable = false
  33. input_capture_on_drag = false
  34. space_override = 1
  35. gravity_point = true
  36. gravity_distance_scale = 0.143
  37. gravity_vec = Vector3( 0, 0, 0 )
  38. gravity = 40.0
  39. linear_damp = 0.1
  40. angular_damp = 1.0
  41. priority = 0.0
  42. monitoring = true
  43. monitorable = true
  44. collision_layer = 0
  45. collision_mask = 4
  46. audio_bus_override = false
  47. audio_bus_name = "Master"
  48. reverb_bus_enable = false
  49. reverb_bus_name = "Master"
  50. reverb_bus_amount = 0.0
  51. reverb_bus_uniformity = 0.0
  52. _sections_unfolded = [ "Audio Bus", "Collision", "Pause", "Reverb Bus", "Transform", "Visibility" ]
  53. [node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
  54. shape = SubResource( 1 )
  55. disabled = false