A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scripts/heroes/1.gd" type="Script" id=1]
  3. [sub_resource type="CapsuleShape" id=1]
  4. radius = 0.4
  5. height = 0.5
  6. [sub_resource type="RayShape" id=2]
  7. length = 0.3
  8. _sections_unfolded = [ "Resource" ]
  9. [sub_resource type="CapsuleMesh" id=3]
  10. radius = 0.4
  11. mid_height = 0.5
  12. radial_segments = 64
  13. rings = 8
  14. _sections_unfolded = [ "Resource" ]
  15. [node name="RigidBody" type="RigidBody" index="0" groups=[
  16. "player",
  17. ]]
  18. input_ray_pickable = true
  19. input_capture_on_drag = false
  20. collision_layer = 1
  21. collision_mask = 1
  22. mode = 2
  23. mass = 200.0
  24. friction = 1.0
  25. bounce = 0.0
  26. gravity_scale = 1.0
  27. custom_integrator = false
  28. continuous_cd = true
  29. contacts_reported = 0
  30. contact_monitor = false
  31. sleeping = false
  32. can_sleep = true
  33. axis_lock_linear_x = false
  34. axis_lock_linear_y = false
  35. axis_lock_linear_z = false
  36. axis_lock_angular_x = false
  37. axis_lock_angular_y = false
  38. axis_lock_angular_z = false
  39. linear_velocity = Vector3( 0, 0, 0 )
  40. linear_damp = -1.0
  41. angular_velocity = Vector3( 0, 0, 0 )
  42. angular_damp = -1.0
  43. script = ExtResource( 1 )
  44. _sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Transform", "Visibility", "collision" ]
  45. [node name="Crosshair" type="Label" parent="." index="0"]
  46. anchor_left = 0.5
  47. anchor_top = 0.5
  48. anchor_right = 0.5
  49. anchor_bottom = 0.5
  50. margin_left = -20.0
  51. margin_top = -7.0
  52. margin_right = 20.0
  53. margin_bottom = 7.0
  54. rect_pivot_offset = Vector2( 0, 0 )
  55. mouse_filter = 2
  56. mouse_default_cursor_shape = 0
  57. size_flags_horizontal = 1
  58. size_flags_vertical = 4
  59. text = "+"
  60. align = 1
  61. percent_visible = 1.0
  62. lines_skipped = 0
  63. max_lines_visible = -1
  64. [node name="Body" type="CollisionShape" parent="." index="1"]
  65. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  66. shape = SubResource( 1 )
  67. disabled = false
  68. _sections_unfolded = [ "Pause", "Transform", "Visibility" ]
  69. [node name="Leg" type="CollisionShape" parent="." index="2"]
  70. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
  71. shape = SubResource( 2 )
  72. disabled = false
  73. _sections_unfolded = [ "Transform", "Visibility" ]
  74. [node name="Ray" type="RayCast" parent="." index="3"]
  75. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
  76. enabled = true
  77. exclude_parent = true
  78. cast_to = Vector3( 0, -0.3, 0 )
  79. collision_mask = 1
  80. _sections_unfolded = [ "Transform", "Visibility" ]
  81. [node name="Yaw" type="Spatial" parent="." index="4"]
  82. [node name="Pitch" type="Spatial" parent="Yaw" index="0"]
  83. [node name="Camera" type="Camera" parent="Yaw/Pitch" index="0"]
  84. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
  85. keep_aspect = 0
  86. cull_mask = 1048575
  87. environment = null
  88. h_offset = 0.0
  89. v_offset = 0.0
  90. doppler_tracking = 0
  91. projection = 0
  92. current = false
  93. fov = 70.0
  94. size = 1.0
  95. near = 0.05
  96. far = 100.0
  97. _sections_unfolded = [ "Transform", "Visibility" ]
  98. [node name="Ray" type="RayCast" parent="Yaw/Pitch" index="1"]
  99. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
  100. enabled = true
  101. exclude_parent = true
  102. cast_to = Vector3( 0, 0, -100 )
  103. collision_mask = 1
  104. _sections_unfolded = [ "Transform" ]
  105. [node name="MeshInstance" type="MeshInstance" parent="." index="5"]
  106. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
  107. layers = 1
  108. material_override = null
  109. cast_shadow = 1
  110. extra_cull_margin = 0.0
  111. use_in_baked_light = false
  112. lod_min_distance = 0.0
  113. lod_min_hysteresis = 0.0
  114. lod_max_distance = 0.0
  115. lod_max_hysteresis = 0.0
  116. mesh = SubResource( 3 )
  117. skeleton = NodePath("..")
  118. material/0 = null
  119. _sections_unfolded = [ "Transform" ]