A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=3 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/3.gd" type="Script" id=2]
  4. [node name="RigidBody" index="0" instance=ExtResource( 1 )]
  5. contacts_reported = 3
  6. contact_monitor = true
  7. script = ExtResource( 2 )
  8. _sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Pause", "Transform", "Visibility", "collision" ]
  9. [node name="Crosshair" parent="MasterOnly" index="0"]
  10. text = ""
  11. [node name="Boosting" type="Label" parent="MasterOnly" index="2"]
  12. visible = false
  13. anchor_left = 0.5
  14. anchor_top = 1.0
  15. anchor_right = 0.5
  16. anchor_bottom = 1.0
  17. margin_left = -30.0
  18. margin_top = -161.0
  19. margin_right = 30.0
  20. margin_bottom = -147.0
  21. rect_pivot_offset = Vector2( 0, 0 )
  22. mouse_filter = 2
  23. mouse_default_cursor_shape = 0
  24. size_flags_horizontal = 1
  25. size_flags_vertical = 4
  26. text = "Boosting!"
  27. align = 1
  28. percent_visible = 1.0
  29. lines_skipped = 0
  30. max_lines_visible = -1
  31. [node name="Boosted" type="Label" parent="." index="6"]
  32. visible = false
  33. anchor_left = 0.5
  34. anchor_top = 1.0
  35. anchor_right = 0.5
  36. anchor_bottom = 1.0
  37. margin_left = -29.0
  38. margin_top = -163.0
  39. margin_right = 28.0
  40. margin_bottom = -149.0
  41. rect_pivot_offset = Vector2( 0, 0 )
  42. mouse_filter = 2
  43. mouse_default_cursor_shape = 0
  44. size_flags_horizontal = 1
  45. size_flags_vertical = 4
  46. text = "Boosted!"
  47. align = 1
  48. percent_visible = 1.0
  49. lines_skipped = 0
  50. max_lines_visible = -1