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nv-moba
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A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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nv-moba/util/start-multiple.sh

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Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
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Add "open-multiple.sh" utility, without auto-start
8 years ago
Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
Add "open-multiple.sh" utility, without auto-start
8 years ago
Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
Add "open-multiple.sh" utility, without auto-start
8 years ago
Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
​
Add "open-multiple.sh" utility, without auto-start
8 years ago
Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
Add level select functionality; remove dead code
7 years ago
Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe.
8 years ago
  1. #!/bin/sh
  2. count=$1
  3. if [ ! -z "$count" ]; then
  4. shift # Only do this if arg exists (fixes error)
  5. count=`expr "$count" - 1` # We reserve one for that final one
  6. else
  7. count=1 # Default 2, minus one for the final -start-game
  8. fi
  9. util/open-multiple.sh $count "$@"
  10. sleep 1
  11. godot -client -start-game "$@" &
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