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- extends "res://scripts/player.gd"
-
- var time = 0
-
- func _ready():
- ._ready()
- read_recording()
- print(recording.spawn)
- set_translation(recording.spawn)
-
- func _physics_process(delta):
- time += delta
- play_keys()
-
- func read_recording():
-
- # Gather all existing recordings
- var possible = []
- var begin = "%d-%d" % [player_info.level, player_info.hero]
- var path = "res://recordings/"
- var dir = Directory.new()
- dir.open(path)
- dir.list_dir_begin()
- while true:
- var fname = dir.get_next()
- print(fname)
- if fname == "":
- # Indicates end of directory
- break
- if fname.begins_with(begin):
- possible.append(fname)
- dir.list_dir_end()
-
- # Now pick a random one
- var fname = possible[randi() % possible.size()]
-
- # Read the file into recording.events for later use
- var frec = File.new()
- frec.open(path + fname, File.READ)
- recording = parse_json(frec.get_as_text())
- print(recording.events)
- frec.close()
-
- func play_keys():
- # events[0] is first event
- # events[0][0] is first event's TIME
- while float(recording.events[0][0]) <= time:
- # events[0][1] is first event's EVENT2
- var event_obj = recording.events.pop_front()[1]
- print(event_obj)
- var event = obj_to_event(event_obj)
- Input.parse_input_event(event)
- #._input(event)
- #get_node("TPCamera")._input(event)
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