A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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55 lines
15 KiB

7 years ago
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  9. [node name="Players" parent="." index="1"]
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  11. [node name="MeshInstance" parent="Ball" index="1"]
  12. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 )
  13. [node name="FullObjective" parent="." index="3"]
  14. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 28.7747, -0.141757, 22.5688 )
  15. [node name="LeftSpawn" parent="." index="5"]
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  23. input_ray_pickable = true
  24. input_capture_on_drag = false
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  26. collision_mask = 1
  27. friction = 1.0
  28. bounce = 0.0
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  30. constant_angular_velocity = Vector3( 0, 0, 0 )
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  33. disabled = false