A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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57 lines
62 KiB

7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
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  6. [node name="Level" index="0" instance=ExtResource( 1 )]
  7. [node name="DirectionalLight" parent="." index="0"]
  8. light_cull_mask = -1
  9. [node name="Players" parent="." index="1"]
  10. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, -0.377042 )
  11. [node name="MeshInstance" parent="Ball" index="1"]
  12. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 42.6514, 0, 12.0446 )
  13. [node name="FullObjective" parent="." index="3"]
  14. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.6781, -2.18176, 70.5863 )
  15. [node name="LeftSpawn" parent="." index="5"]
  16. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, -0.237036 )
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  19. mesh = ExtResource( 2 )
  20. material/0 = null
  21. material/1 = null
  22. material/2 = null
  23. material/3 = null
  24. [node name="StaticBody" type="StaticBody" parent="MainGeometry" index="0"]
  25. input_ray_pickable = true
  26. input_capture_on_drag = false
  27. collision_layer = 1
  28. collision_mask = 1
  29. friction = 1.0
  30. bounce = 0.0
  31. constant_linear_velocity = Vector3( 0, 0, 0 )
  32. constant_angular_velocity = Vector3( 0, 0, 0 )
  33. [node name="CollisionShape" type="CollisionShape" parent="MainGeometry/StaticBody" index="0"]
  34. shape = SubResource( 1 )
  35. disabled = false