A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=6 format=2]
  2. [ext_resource path="res://scenes/objective.tscn" type="PackedScene" id=1]
  3. [sub_resource type="SphereShape" id=1]
  4. radius = 1.0
  5. [sub_resource type="SphereMesh" id=2]
  6. radius = 1.0
  7. height = 2.0
  8. radial_segments = 64
  9. rings = 32
  10. is_hemisphere = false
  11. [sub_resource type="DynamicFontData" id=3]
  12. font_path = "res://assets/DejaVuSansMono.ttf"
  13. [sub_resource type="DynamicFont" id=4]
  14. size = 16
  15. use_mipmaps = false
  16. use_filter = false
  17. font_data = SubResource( 3 )
  18. _sections_unfolded = [ "Font", "Resource" ]
  19. [node name="Level" type="Spatial"]
  20. [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
  21. transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 )
  22. layers = 1
  23. light_color = Color( 1, 1, 1, 1 )
  24. light_energy = 1.0
  25. light_indirect_energy = 1.0
  26. light_negative = false
  27. light_specular = 0.5
  28. light_bake_mode = 1
  29. light_cull_mask = -1
  30. shadow_enabled = false
  31. shadow_color = Color( 0, 0, 0, 1 )
  32. shadow_bias = 0.1
  33. shadow_contact = 0.0
  34. shadow_reverse_cull_face = false
  35. editor_only = false
  36. directional_shadow_mode = 2
  37. directional_shadow_split_1 = 0.1
  38. directional_shadow_split_2 = 0.2
  39. directional_shadow_split_3 = 0.5
  40. directional_shadow_blend_splits = false
  41. directional_shadow_normal_bias = 0.8
  42. directional_shadow_bias_split_scale = 0.25
  43. directional_shadow_depth_range = 0
  44. directional_shadow_max_distance = 200.0
  45. [node name="Players" type="Spatial" parent="." index="1"]
  46. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
  47. _sections_unfolded = [ "Transform", "Visibility" ]
  48. [node name="Ball" type="RigidBody" parent="." index="2"]
  49. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4344, 6.09969, 4.40885 )
  50. input_ray_pickable = true
  51. input_capture_on_drag = false
  52. collision_layer = 1
  53. collision_mask = 1
  54. mode = 0
  55. mass = 1.0
  56. friction = 1.0
  57. bounce = 0.0
  58. gravity_scale = 1.0
  59. custom_integrator = false
  60. continuous_cd = false
  61. contacts_reported = 0
  62. contact_monitor = false
  63. sleeping = false
  64. can_sleep = true
  65. axis_lock_linear_x = false
  66. axis_lock_linear_y = false
  67. axis_lock_linear_z = false
  68. axis_lock_angular_x = false
  69. axis_lock_angular_y = false
  70. axis_lock_angular_z = false
  71. linear_velocity = Vector3( 0, 0, 0 )
  72. linear_damp = -1.0
  73. angular_velocity = Vector3( 0, 0, 0 )
  74. angular_damp = -1.0
  75. _sections_unfolded = [ "Collision", "Pause", "Transform", "Visibility" ]
  76. [node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"]
  77. shape = SubResource( 1 )
  78. disabled = false
  79. _sections_unfolded = [ "Transform", "Visibility" ]
  80. [node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"]
  81. layers = 1
  82. material_override = null
  83. cast_shadow = 1
  84. extra_cull_margin = 0.0
  85. use_in_baked_light = false
  86. lod_min_distance = 0.0
  87. lod_min_hysteresis = 0.0
  88. lod_max_distance = 0.0
  89. lod_max_hysteresis = 0.0
  90. mesh = SubResource( 2 )
  91. skeleton = NodePath("..")
  92. material/0 = null
  93. _sections_unfolded = [ "Geometry", "Transform", "material" ]
  94. [node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )]
  95. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.3706, 2.0316, 4.06596 )
  96. _sections_unfolded = [ "Transform" ]
  97. [node name="Debug" type="Label" parent="." index="4"]
  98. anchor_left = 0.0
  99. anchor_top = 0.0
  100. anchor_right = 0.0
  101. anchor_bottom = 0.0
  102. margin_left = 831.0
  103. margin_top = 27.0
  104. margin_right = 1004.0
  105. margin_bottom = 94.0
  106. grow_horizontal = 0
  107. rect_pivot_offset = Vector2( 0, 0 )
  108. mouse_filter = 2
  109. mouse_default_cursor_shape = 0
  110. size_flags_horizontal = 1
  111. size_flags_vertical = 4
  112. custom_fonts/font = SubResource( 4 )
  113. percent_visible = 1.0
  114. lines_skipped = 0
  115. max_lines_visible = -1
  116. _sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
  117. [node name="LeftSpawn" type="Spatial" parent="." index="5"]
  118. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 )
  119. _sections_unfolded = [ "Transform" ]
  120. [node name="RightSpawn" type="Spatial" parent="." index="6"]
  121. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.87156, 0 )
  122. [node name="MainGeometry" type="MeshInstance" parent="." index="7"]
  123. layers = 1
  124. material_override = null
  125. cast_shadow = 1
  126. extra_cull_margin = 0.0
  127. use_in_baked_light = false
  128. lod_min_distance = 0.0
  129. lod_min_hysteresis = 0.0
  130. lod_max_distance = 0.0
  131. lod_max_hysteresis = 0.0
  132. mesh = null
  133. skeleton = NodePath("..")