A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  6. [node name="Level" instance=ExtResource( 1 )]
  7. [node name="DirectionalLight" parent="." index="0"]
  8. light_cull_mask = -1
  9. [node name="LeftSpawn" parent="." index="5"]
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  13. layers = 1
  14. material_override = null
  15. cast_shadow = 1
  16. extra_cull_margin = 0.0
  17. use_in_baked_light = false
  18. lod_min_distance = 0.0
  19. lod_min_hysteresis = 0.0
  20. lod_max_distance = 0.0
  21. lod_max_hysteresis = 0.0
  22. mesh = ExtResource( 2 )
  23. skeleton = NodePath("..")
  24. material/0 = null
  25. material/1 = null
  26. material/2 = null
  27. [node name="StaticBody" type="StaticBody" parent="MeshInstance" index="0"]
  28. input_ray_pickable = true
  29. input_capture_on_drag = false
  30. collision_layer = 1
  31. collision_mask = 1
  32. friction = 1.0
  33. bounce = 0.0
  34. constant_linear_velocity = Vector3( 0, 0, 0 )
  35. constant_angular_velocity = Vector3( 0, 0, 0 )
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  37. shape = SubResource( 1 )
  38. disabled = false