[gd_scene load_steps=10 format=2]

[ext_resource path="res://scripts/player.gd" type="Script" id=1]
[ext_resource path="res://scripts/tp_camera.gd" type="Script" id=2]
[ext_resource path="res://scripts/player_name.gd" type="Script" id=3]

[sub_resource type="CapsuleShape" id=1]

radius = 0.4
height = 0.5

[sub_resource type="RayShape" id=2]

length = 0.1
_sections_unfolded = [ "Resource" ]

[sub_resource type="PrismMesh" id=3]

left_to_right = 0.5
size = Vector3( 0.5, 0.5, 0.5 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

[sub_resource type="CapsuleMesh" id=4]

radius = 0.4
mid_height = 0.1
radial_segments = 64
rings = 8
_sections_unfolded = [ "Resource" ]

[sub_resource type="CubeMesh" id=5]

size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

[sub_resource type="SpatialMaterial" id=6]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 1
params_specular_mode = 3
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Flags", "Parameters", "Roughness" ]

[node name="RigidBody" type="RigidBody" index="0" groups=[
"player",
]]

input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 4
collision_mask = 5
mode = 2
mass = 200.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = true
contacts_reported = 3
contact_monitor = true
sleeping = false
can_sleep = false
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Transform", "Visibility", "collision" ]

[node name="Body" type="CollisionShape" parent="." index="0"]

transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.75, 0 )
shape = SubResource( 1 )
disabled = false
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]

[node name="Leg" type="CollisionShape" parent="." index="1"]

transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.1, 0 )
shape = SubResource( 2 )
disabled = false
_sections_unfolded = [ "Transform", "Visibility" ]

[node name="Ray" type="RayCast" parent="." index="2"]

transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0 )
enabled = true
exclude_parent = true
cast_to = Vector3( 0, -0.2, 0 )
collision_mask = 1
_sections_unfolded = [ "Transform", "Visibility" ]

[node name="Yaw" type="Spatial" parent="." index="3"]

_sections_unfolded = [ "Transform" ]

[node name="Pitch" type="Spatial" parent="Yaw" index="0"]

transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19053, 0 )
_sections_unfolded = [ "Transform" ]

[node name="RotatedHead" type="MeshInstance" parent="Yaw/Pitch" index="0"]

transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, -0.0649133, -0.103671 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform", "material" ]

[node name="MainMesh" type="MeshInstance" parent="Yaw" index="1"]

transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.567933, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform", "material" ]

[node name="MasterOnly" type="Node" parent="." index="4"]

[node name="Crosshair" type="Label" parent="MasterOnly" index="0"]

anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -7.0
margin_right = 20.0
margin_bottom = 7.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_colors/font_color = Color( 0.277344, 0.277344, 0.277344, 1 )
text = "+"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Anchor", "Margin", "custom_colors" ]

[node name="SwitchCharge" type="Label" parent="MasterOnly" index="1"]

anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -62.0
margin_top = -98.0
margin_right = 61.0
margin_bottom = -84.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_colors/font_color = Color( 0.289062, 0.289062, 0.289062, 1 )
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_colors" ]

[node name="TPCamera" type="Spatial" parent="." index="5"]

transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56913, 0 )
script = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
cam = NodePath("Camera")
pivot = NodePath("Pivot")

[node name="Pivot" type="Spatial" parent="TPCamera" index="0"]

[node name="Camera" type="Camera" parent="TPCamera" index="1"]

keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.1
far = 250.0

[node name="Ray" type="RayCast" parent="TPCamera/Camera" index="0"]

enabled = true
exclude_parent = true
cast_to = Vector3( 0, 0, -500 )
collision_mask = 13
_sections_unfolded = [ "Transform" ]

[node name="MaterialSettings" type="MeshInstance" parent="." index="6"]

visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = SubResource( 6 )
_sections_unfolded = [ "material" ]

[node name="NamePosition" type="Spatial" parent="." index="7"]

transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56117, 0 )

[node name="PlayerName" type="Label" parent="." index="8"]

anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 14.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_colors/font_color = Color( 0.3125, 0.3125, 0.3125, 1 )
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
script = ExtResource( 3 )
_sections_unfolded = [ "custom_colors" ]


