All TODO / design direction that's not in the README
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Big TODOs:

- Keep implementing more heroes
- Start making maps and figuring out what works / what you like
- Make a real user interface
- Voice chat

Smaller TODOs:

- Too much time "waiting" - too hard to get to objective
- Allow non-playing server to keep running and connecting people
- Art?
  - Particles - wall destruction, wallriding
- Ira is OP?
- Industria is too individual?
- player_name.gd:15 (error on Silas's=client side)

Bugs:

Landmarks:

When you have a workable demo: @mention @turion@mastodon.art

Design ideas too long for the README:

